AR VR · head to head
Spatial vs Three.js
The short version
- Each has a real cost: Spatial no pricing published; customers must contact sales; Three.js forward rendering pipeline only, no deferred rendering support
- They diverge on capability: Spatial covers 3D space creation, Three.js covers WebGL rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Spatial and Three.js actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Spatial
- 3D space creation
- NFT display
- Events
- Commerce
- Web3 wallets
- NFT marketplaces
- Streaming
- Mobile support
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
Both cover
- Web support
What people use each for
The jobs each tool is most often brought in to do.
Spatial
- Corporate training and educationnot Three.js
Three.js
- VR Gamingnot Spatial
- AR Marketingnot Spatial
- Virtual Trainingnot Spatial
- 3D Visualizationnot Spatial
- Immersive Experiencesnot Spatial
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Spatial
- No pricing published; customers must contact sales
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
Pricing, plan by plan
Spatial
Free- FreeFree
- Space creation
- NFT galleries
- Social features
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
Which should you pick?
Choose Spatial if
- You need 3d space creation.
- You want to start without paying.
- You work on Web, Mobile, Vr.
- You also want nft display.
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Questions people ask
- Is Spatial or Three.js better?
- Neither clearly leads. Spatial starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Spatial or Three.js?
- Spatial starts at Free and Three.js at Free.
- Does Spatial or Three.js run on more platforms?
- Spatial runs on Web, Mobile, Vr. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
- Can I use Spatial for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Spatial best used for?
- Spatial is most often used for corporate training and education. Of those, corporate training and education is not what Three.js is typically brought in for.
- What can Spatial do that Three.js cannot?
- Spatial covers 3D space creation, NFT display, Events, Commerce. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system. Both handle Web support.
Answered from the vendors’ own pages
Spatial: How much does Spatial cost?
Spatial does not publish specific pricing on their website. The site directs customers to contact the sales team or request a demo to discuss pricing and custom solutions.
SourceThree.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourceSpatial: Can I try Spatial for free?
Spatial offers a Try for Free button on their pricing page, though the trial length is not specified. Contact sales for details on trial access.
SourceThree.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourceThree.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourceRelated pages
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- Three.js vs Virbela
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- Three.js vs ShapesXR
- Three.js vs Snapchat AR
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- Three.js vs The Wild
- Three.js vs Varjo
- Three.js vs ARKit
- Three.js vs Tilt Brush
- Three.js vs Babylon.js
- Three.js vs A-Frame
- Three.js vs WebXR Device API
- Three.js vs Unreal Engine VR
- Three.js vs 8th Wall
- Three.js vs Lens Studio
- Three.js vs Vuforia
- Three.js vs TikTok Effect House
- Three.js vs Quill
- Three.js vs Gravity Sketch
- Three.js vs Instagram AR Effects
- Three.js vs Magic Leap 2
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