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AR VR · head to head

Immersed vs Three.js

Immersed logo

Immersed

AR VR

Work from anywhere in VR

From
Free
Rated
-
Three.js logo

Three.js

AR VR

JavaScript 3D library for WebGL and WebXR

From
Free
Rated
-

The short version

  • Each has a real cost: Immersed the free Starter Mode is limited to 3 virtual screens; Three.js forward rendering pipeline only, no deferred rendering support
  • They diverge on capability: Immersed covers Virtual monitors, Three.js covers WebGL rendering.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Immersed and Three.js actually diverge.

Attributes where Immersed and Three.js differ
AttributeImmersedThree.js
Pricing modelfreemiumfree
PlatformsVr, Quest, PcWeb, macOS, Windows, Linux, iOS, Android
Founded20172010

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Immersed

  • Virtual monitors
  • Hand tracking
  • Passthrough
  • Collaboration
  • Mac/Windows
  • Video calls
  • Keyboard tracking
  • Vr support

Only in Three.js

  • WebGL rendering
  • Scene graph
  • Materials system
  • Animation system
  • WebXR
  • Post-processing
  • Physics
  • Loaders

What people use each for

The jobs each tool is most often brought in to do.

Immersed

  • Working with multiple virtual monitors inside a VR or mixed reality headsetnot Three.js
  • Remote co-working in a shared virtual officenot Three.js
  • Replacing physical monitors for laptop-based worknot Three.js

Three.js

  • VR Gamingnot Immersed
  • AR Marketingnot Immersed
  • Virtual Trainingnot Immersed
  • 3D Visualizationnot Immersed
  • Immersive Experiencesnot Immersed

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Immersed

  • The free Starter Mode is limited to 3 virtual screens
  • Free screen resolutions are capped at standard sizes up to 1440x900
  • The free tier rotates through only 2 alternating environments each week
  • The free tier's 4 collaborator private rooms and offline mode are both marked as limited time only features
  • Offline mode still requires a Wi-Fi connection at startup
  • Immersed Pro starts at $5.99 per month billed monthly on a pay what you want slider
  • A supported headset such as Apple Vision Pro or Quest 3 must be bought separately

Three.js

  • Forward rendering pipeline only, no deferred rendering support
  • No built-in collision detection or spatial indexing, requiring external physics libraries
  • WebGL dependency means no support for non-WebGL environments

Pricing, plan by plan

Immersed

Free
  • StarterFree
    • Up to 3 virtual screens
    • Standard resolutions (1440x900, 1366x768, 1280x1024, 1280x854, 1280x720)
    • 2 rotating weekly environments
  • Immersed Pro$5.99/month
    • Up to 5 virtual screens
    • Premium resolutions (2560x1440, 3200x1800, 3840x2160) plus all Starter resolutions
    • 5 rotating weekly environments

Three.js

Free
  • FreeFree
    • Full library
    • WebXR module
    • Examples

Which should you pick?

Choose Immersed if

  • You need virtual monitors.
  • You want to start without paying.
  • You work on Vr, Quest, Pc.
  • You also want hand tracking.

Choose Three.js if

  • You need webgl rendering.
  • You want to start without paying.
  • You work on Web, macOS, Windows, Linux, iOS, Android.
  • You also want scene graph.

Questions people ask

Is Immersed or Three.js better?
Neither clearly leads. Immersed starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Immersed or Three.js?
Immersed starts at Free and Three.js at Free.
Does Immersed or Three.js run on more platforms?
Immersed runs on Vr, Quest, Pc. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
Can I use Immersed for free?
Both have a free tier, so you can try either at no cost before committing.
What is Immersed best used for?
Immersed is most often used for working with multiple virtual monitors inside a vr or mixed reality headset, remote co-working in a shared virtual office, replacing physical monitors for laptop-based work. Of those, working with multiple virtual monitors inside a vr or mixed reality headset and remote co-working in a shared virtual office are not what Three.js is typically brought in for.
What can Immersed do that Three.js cannot?
Immersed covers Virtual monitors, Hand tracking, Passthrough, Collaboration. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.

Answered from the vendors’ own pages

Immersed: Is there a free version of Immersed?

Yes, Immersed offers a free Starter mode with up to 3 virtual screens, standard resolutions (1440x900 to 1280x720), 2 rotating weekly environments, support for up to 4 collaborators in private rooms, and public co-working access.

Source
Three.js: Is Three.js free to use?

Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.

Source
Immersed: How much does Immersed Pro cost?

Immersed Pro costs $5.99/month, or you can choose annual billing for 2 months free (17% off). Pro members get up to 5 virtual screens with premium resolutions (up to 3840x2160), 5 rotating weekly environments, up to 15 collaborators, exclusive VIP co-working space, and screen sharing.

Source
Three.js: Does Three.js include physics simulation?

No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.

Source
Three.js: Can I use Three.js for offline development?

Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.

Source
Three.js: Does Three.js support WebXR for VR/AR?

Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.

Source
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