AR VR · head to head
Immersed vs Three.js
The short version
- Each has a real cost: Immersed the free Starter Mode is limited to 3 virtual screens; Three.js forward rendering pipeline only, no deferred rendering support
- They diverge on capability: Immersed covers Virtual monitors, Three.js covers WebGL rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Immersed and Three.js actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Immersed
- Virtual monitors
- Hand tracking
- Passthrough
- Collaboration
- Mac/Windows
- Video calls
- Keyboard tracking
- Vr support
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
What people use each for
The jobs each tool is most often brought in to do.
Immersed
- Working with multiple virtual monitors inside a VR or mixed reality headsetnot Three.js
- Remote co-working in a shared virtual officenot Three.js
- Replacing physical monitors for laptop-based worknot Three.js
Three.js
- VR Gamingnot Immersed
- AR Marketingnot Immersed
- Virtual Trainingnot Immersed
- 3D Visualizationnot Immersed
- Immersive Experiencesnot Immersed
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Immersed
- The free Starter Mode is limited to 3 virtual screens
- Free screen resolutions are capped at standard sizes up to 1440x900
- The free tier rotates through only 2 alternating environments each week
- The free tier's 4 collaborator private rooms and offline mode are both marked as limited time only features
- Offline mode still requires a Wi-Fi connection at startup
- Immersed Pro starts at $5.99 per month billed monthly on a pay what you want slider
- A supported headset such as Apple Vision Pro or Quest 3 must be bought separately
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
Pricing, plan by plan
Immersed
Free- StarterFree
- Up to 3 virtual screens
- Standard resolutions (1440x900, 1366x768, 1280x1024, 1280x854, 1280x720)
- 2 rotating weekly environments
- Immersed Pro$5.99/month
- Up to 5 virtual screens
- Premium resolutions (2560x1440, 3200x1800, 3840x2160) plus all Starter resolutions
- 5 rotating weekly environments
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
Which should you pick?
Choose Immersed if
- You need virtual monitors.
- You want to start without paying.
- You work on Vr, Quest, Pc.
- You also want hand tracking.
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Questions people ask
- Is Immersed or Three.js better?
- Neither clearly leads. Immersed starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Immersed or Three.js?
- Immersed starts at Free and Three.js at Free.
- Does Immersed or Three.js run on more platforms?
- Immersed runs on Vr, Quest, Pc. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
- Can I use Immersed for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Immersed best used for?
- Immersed is most often used for working with multiple virtual monitors inside a vr or mixed reality headset, remote co-working in a shared virtual office, replacing physical monitors for laptop-based work. Of those, working with multiple virtual monitors inside a vr or mixed reality headset and remote co-working in a shared virtual office are not what Three.js is typically brought in for.
- What can Immersed do that Three.js cannot?
- Immersed covers Virtual monitors, Hand tracking, Passthrough, Collaboration. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.
Answered from the vendors’ own pages
Immersed: Is there a free version of Immersed?
Yes, Immersed offers a free Starter mode with up to 3 virtual screens, standard resolutions (1440x900 to 1280x720), 2 rotating weekly environments, support for up to 4 collaborators in private rooms, and public co-working access.
SourceThree.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourceImmersed: How much does Immersed Pro cost?
Immersed Pro costs $5.99/month, or you can choose annual billing for 2 months free (17% off). Pro members get up to 5 virtual screens with premium resolutions (up to 3840x2160), 5 rotating weekly environments, up to 15 collaborators, exclusive VIP co-working space, and screen sharing.
SourceThree.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourceThree.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourceRelated pages
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- Three.js vs Unity AR Foundation
- Three.js vs Masterpiece VR
- Three.js vs Frame VR
- Three.js vs MeetinVR
- Three.js vs Mozilla Hubs
- Three.js vs Rec Room
- Three.js vs Horizon Worlds
- Three.js vs Apple Vision Pro
- Three.js vs Babylon.js
- Three.js vs A-Frame
- Three.js vs WebXR Device API
- Three.js vs Tilt Brush
- Three.js vs Unreal Engine VR
- Three.js vs 8th Wall
- Three.js vs Lens Studio
- Three.js vs Vuforia
- Three.js vs TikTok Effect House
- Three.js vs Quill
- Three.js vs Gravity Sketch
- Three.js vs Instagram AR Effects
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