AR VR · head to head
Three.js vs vSpatial
The short version
- Only Three.js has a free tier, so it costs nothing to try first.
- Each has a real cost: Three.js forward rendering pipeline only, no deferred rendering support; vSpatial the free Remote tier limits sessions to 45 minutes before reconnecting
- They diverge on capability: Three.js covers WebGL rendering, vSpatial covers Virtual monitors.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Three.js and vSpatial actually diverge.
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
Only in vSpatial
- Virtual monitors
- Desktop streaming
- Collaboration rooms
- Spatial audio
- Windows desktop
- Video conferencing
- Cloud storage
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Three.js
- VR Gamingnot vSpatial
- AR Marketingnot vSpatial
- Virtual Trainingnot vSpatial
- 3D Visualizationnot vSpatial
- Immersive Experiencesnot vSpatial
vSpatial
- Working on remote desktops inside a VR headsetnot Three.js
- Adding virtual monitors around a single physical machinenot Three.js
- Accessing a work PC from a browser or headsetnot Three.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
vSpatial
- The free Remote tier limits sessions to 45 minutes before reconnecting
- The free tier allows only 1 remote, 1 simultaneous remote session and 1 virtual monitor
- Free users see only their physical monitors and cannot add virtual monitors
- The free tier is not licensed for business use
- Remote Pro is $20 per year and is described as an introductory price
- Remote Pro caps virtual monitors at up to 4
- Supported remote machines require Windows 10 version 1809 or newer, Windows 11, or macOS 13 and newer
- Collaboration and screen control sharing are listed as coming soon
Pricing, plan by plan
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
vSpatial
$10/month- Pro$10/month
- Virtual monitors
- Collaboration
- Cloud sync
Which should you pick?
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Choose vSpatial if
- You need virtual monitors.
- You work on Vr, Pc, Quest.
- You also want desktop streaming.
Questions people ask
- Is Three.js or vSpatial better?
- Neither clearly leads. Three.js starts at Free and vSpatial at $10/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Three.js or vSpatial?
- Three.js has a free tier; the other does not. Paid plans start at Free for Three.js and $10/month for vSpatial.
- Does Three.js or vSpatial run on more platforms?
- Three.js runs on Web, macOS, Windows, Linux, iOS, Android. vSpatial runs on Vr, Pc, Quest.
- Can I use Three.js for free?
- Yes. Three.js has a free tier, so you can try it without paying. vSpatial starts at $10/month.
- What is Three.js best used for?
- Three.js is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what vSpatial is typically brought in for.
- What can Three.js do that vSpatial cannot?
- Three.js covers WebGL rendering, Scene graph, Materials system, Animation system. vSpatial covers Virtual monitors, Desktop streaming, Collaboration rooms, Spatial audio.
Answered from the vendors’ own pages
Three.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourcevSpatial: What authentication method does vSpatial use for account security?
vSpatial uses "password-less" authentication via "2FA and globally accepted OpenID Connect Standards" rather than traditional passwords for enhanced safety.
SourceThree.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourcevSpatial: How is my data encrypted when using vSpatial?
The platform employs "TLS, PKE, WebRTC encryption standards" to ensure "nothing traverses the network unencrypted" across all network communications.
SourceThree.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourcevSpatial: Is there a self-hosted option available for privacy-conscious businesses?
Yes, vSpatial offers businesses the ability to "self-host your own vSpatial XR Cloud" as an alternative to traditional cloud-based service models.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourcevSpatial: What is the cost to get started with vSpatial?
vSpatial offers a free tier to begin using the service immediately. Visit the pricing page for details on paid tier options and features.
SourceRelated pages
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- Three.js vs A-Frame
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- Three.js vs Mozilla Hubs
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- Three.js vs Immersed
- Three.js vs Glue
- Three.js vs Virtual Desktop
- Three.js vs Unity AR Foundation
- Three.js vs Xreal Air
- Three.js vs Niantic Lightship
- Three.js vs PlayStation VR2
- Three.js vs Spark AR Studio
- Three.js vs Apple Vision Pro
- vSpatial vs Babylon.js
- vSpatial vs A-Frame
- vSpatial vs WebXR Device API
- vSpatial vs Mozilla Hubs
- vSpatial vs Tilt Brush
- vSpatial vs Unreal Engine VR
- vSpatial vs Frame VR
- vSpatial vs 8th Wall
- vSpatial vs Lens Studio
- vSpatial vs Vuforia
- vSpatial vs TikTok Effect House
- vSpatial vs Quill
- vSpatial vs Virbela
- vSpatial vs Gravity Sketch
- vSpatial vs Instagram AR Effects
- vSpatial vs Magic Leap 2
- vSpatial vs Masterpiece VR
- vSpatial vs Meta Quest
- vSpatial vs ARCore
- vSpatial vs ARKit
- vSpatial vs Immersed
- vSpatial vs Glue
- vSpatial vs Virtual Desktop
- vSpatial vs Unity AR Foundation
- vSpatial vs Xreal Air
- vSpatial vs Niantic Lightship
- vSpatial vs PlayStation VR2
- vSpatial vs Spark AR Studio
- vSpatial vs Apple Vision Pro


