AR VR · head to head
AltspaceVR vs Three.js
The short version
- Each has a real cost: AltspaceVR shut down permanently on 10 March 2023. Microsoft closed it to concentrate on Microsoft Mesh, and altvr.com now redirects to microsoft.com; Three.js forward rendering pipeline only, no deferred rendering support
- They diverge on capability: AltspaceVR covers Event hosting, Three.js covers WebGL rendering.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which AltspaceVR and Three.js actually diverge.
| Attribute | AltspaceVR | Three.js |
|---|---|---|
| Platforms | Vr, Pc, Quest | Web, macOS, Windows, Linux, iOS, Android |
| Founded | 1975 | 2010 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in AltspaceVR
- Event hosting
- World building
- Avatar system
- Spatial audio
- Microsoft accounts
- Streaming
- Custom content
- Vr support
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
What people use each for
The jobs each tool is most often brought in to do.
AltspaceVR
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Three.js
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
AltspaceVR
- Shut down permanently on 10 March 2023. Microsoft closed it to concentrate on Microsoft Mesh, and altvr.com now redirects to microsoft.com
- Microsoft acquired it in 2017 and the closure came alongside wider cuts, so there is no path back
- Mesh is aimed at business use rather than the consumer social VR AltspaceVR offered
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
Pricing, plan by plan
AltspaceVR
Free- FreeFree
- Event hosting
- World creation
- Social features
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
Which should you pick?
Choose AltspaceVR if
- You need event hosting.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want world building.
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Questions people ask
- Is AltspaceVR or Three.js better?
- Neither clearly leads. AltspaceVR starts at Free and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, AltspaceVR or Three.js?
- AltspaceVR starts at Free and Three.js at Free.
- Does AltspaceVR or Three.js run on more platforms?
- AltspaceVR runs on Vr, Pc, Quest. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
- Can I use AltspaceVR for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is AltspaceVR best used for?
- AltspaceVR is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can AltspaceVR do that Three.js cannot?
- AltspaceVR covers Event hosting, World building, Avatar system, Spatial audio. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.
Answered from the vendors’ own pages
Three.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourceThree.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourceThree.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourceRelated pages
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