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Software · head to head

GameMaker Studio 2 vs Pico-8

GameMaker Studio 2 logo

GameMaker Studio 2

Software

The fastest way to create games. For everyone.

From
Free
Rated
-
Pico-8 logo

Pico-8

Software

A fantasy console for making, sharing and playing tiny games

From
$14.99/one-time
Rated
-

The short version

  • Only GameMaker Studio 2 has a free tier, so it costs nothing to try first.
  • Each has a real cost: GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99; Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette
  • They diverge on capability: GameMaker Studio 2 covers Drag-and-drop interface, Pico-8 covers Pixel art editor.

Where they differ

Only the attributes on which GameMaker Studio 2 and Pico-8 actually diverge.

Attributes where GameMaker Studio 2 and Pico-8 differ
AttributeGameMaker Studio 2Pico-8
Starting priceFree$14.99/one-time
Pricing modelfreemiumone-time
Free tierYesNo
PlatformsWindows, Macos, Linux, Ios, Android, Playstation, Xbox, SwitchWindows, macOS, Linux, Raspberry Pi
Founded19992005

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in GameMaker Studio 2

  • Drag-and-drop interface
  • GML programming language
  • Sprite editor
  • Animation frames
  • Sound editor
  • Room editor
  • Particle effects
  • Physics system

Only in Pico-8

  • Pixel art editor
  • Music composer
  • Lua scripting
  • Built-in palette
  • Sprite system
  • Map editor
  • Code editor
  • Game cartridges

Both cover

  • GitHub
  • Local deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

GameMaker Studio 2

  • Building 2D games for desktop, web and mobilenot Pico-8
  • Indie game development with a drag and drop and GML scripting workflownot Pico-8
  • Publishing to consoles under an Enterprise subscriptionnot Pico-8

Pico-8

  • Retro-style indie game developmentnot GameMaker Studio 2
  • Educational game programmingnot GameMaker Studio 2
  • Game jam participationnot GameMaker Studio 2
  • Pixel art game creation with strict creative constraintsnot GameMaker Studio 2

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

GameMaker Studio 2

  • The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
  • Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
  • Source code access is limited to the Enterprise tier
  • Older Creator and Indie subscriptions are no longer renewed when the licence expires
  • Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences

Pico-8

  • Extremely limited display resolution of 128x128 pixels with 16-colour palette
  • Cart size capped at 32 kilobytes
  • Only 256 sprites of 8x8 pixels available
  • Map limited to 128x32 tiles
  • Monophonic sound synthesis with 4-channel chip synthesis only
  • Lua programming language exclusively; no other language support

Pricing, plan by plan

GameMaker Studio 2

Free
  • FreeFree
    • Desktop game creation
    • Community support
    • Standard export options
  • Pro$99/year
    • All Free features
    • Advanced export modules
    • Mobile platforms

Pico-8

$14.99/one-time

No published plan breakdown. See the Pico-8 review.

Which should you pick?

Choose GameMaker Studio 2 if

  • You need drag-and-drop interface.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
  • You also want gml programming language.

Choose Pico-8 if

  • You need pixel art editor.
  • You work on Windows, macOS, Linux, Raspberry Pi.
  • You also want music composer.

Questions people ask

Is GameMaker Studio 2 or Pico-8 better?
Neither clearly leads. GameMaker Studio 2 starts at Free and Pico-8 at $14.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, GameMaker Studio 2 or Pico-8?
GameMaker Studio 2 has a free tier; the other does not. Paid plans start at Free for GameMaker Studio 2 and $14.99/one-time for Pico-8.
Does GameMaker Studio 2 or Pico-8 run on more platforms?
GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch. Pico-8 runs on Windows, macOS, Linux, Raspberry Pi.
Can I use GameMaker Studio 2 for free?
Yes. GameMaker Studio 2 has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
What is GameMaker Studio 2 best used for?
GameMaker Studio 2 is most often used for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. Of those, building 2d games for desktop, web and mobile and indie game development with a drag and drop and gml scripting workflow are not what Pico-8 is typically brought in for.
What can GameMaker Studio 2 do that Pico-8 cannot?
GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Pico-8 covers Pixel art editor, Music composer, Lua scripting, Built-in palette. Both handle GitHub, Local deployment, Windows support, Macos support.

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