Software · head to head
GameMaker Studio 2 vs Unity

GameMaker Studio 2
Software
The fastest way to create games. For everyone.
- From
- Free
- Rated
- -

Unity
Software
Create beautiful interactive content with the world's leading real-time engine
- From
- Free
- Rated
- -
The short version
- Each has a real cost: GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99; Unity unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
- They diverge on capability: GameMaker Studio 2 covers Drag-and-drop interface, Unity covers Visual editor.
Where they differ
Only the attributes on which GameMaker Studio 2 and Unity actually diverge.
| Attribute | GameMaker Studio 2 | Unity |
|---|---|---|
| Platforms | Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch | Windows, Macos, Linux, Ios, Android, Webgl |
| Founded | 1999 | 2004 |
Identical on both: starting price (Free), pricing model (freemium), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GameMaker Studio 2
- Drag-and-drop interface
- GML programming language
- Sprite editor
- Animation frames
- Sound editor
- Room editor
- Particle effects
- Physics system
Only in Unity
- Visual editor
- Physics engine (PhysX)
- Animation system
- Particle system
- Built-in audio engine
- Scripting with C#
- Asset Store
- Version control integration
Both cover
- GitHub
- Visual Studio Code
- Local deployment
What people use each for
The jobs each tool is most often brought in to do.
GameMaker Studio 2
- Building 2D games for desktop, web and mobilenot Unity
- Indie game development with a drag and drop and GML scripting workflownot Unity
- Publishing to consoles under an Enterprise subscriptionnot Unity
Unity
- Building 2D and 3D games for desktop, mobile, web, AR and VRnot GameMaker Studio 2
- Shipping console titles under a Pro or Enterprise licencenot GameMaker Studio 2
- Real time 3D for manufacturing, automotive and retail visualisationnot GameMaker Studio 2
- Live operations and in-app purchase management for mobile gamesnot GameMaker Studio 2
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GameMaker Studio 2
- The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
- Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
- Source code access is limited to the Enterprise tier
- Older Creator and Indie subscriptions are no longer renewed when the licence expires
- Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences
Unity
- Unity Personal is free only for businesses with under $200,000 in funding or annual revenue; above that a Pro subscription is required
- Unity Pro costs $210.00 per month or $2,310.00 per year per seat
- Businesses with more than $25M in annual revenue are required to be on Unity Enterprise, which is custom priced and requires contacting sales
- Deploying to game consoles and to Apple Vision Pro requires Unity Pro or above
- Splash screen customization is not available on Unity Personal
- Unity Personal is licensed for gaming and entertainment applications only
- Read-only engine source code access is an Enterprise feature and carries an additional cost
- Asset Manager storage on Personal is capped at 10 GB per organization
- Unity AI tools are free for a 14 day trial on Personal, after which a paid subscription is required
- Enterprise terms note that minimum subscription or spending commitments may apply
Pricing, plan by plan
GameMaker Studio 2
Free- FreeFree
- Desktop game creation
- Community support
- Standard export options
- Pro$99/year
- All Free features
- Advanced export modules
- Mobile platforms
Unity
Free- PersonalFree
- Full engine access
- Asset Store access
- Community support
- Professional$399/month
- All Personal features
- Priority support
- Advanced analytics
Which should you pick?
Choose GameMaker Studio 2 if
- You need drag-and-drop interface.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
- You also want gml programming language.
Choose Unity if
- You need visual editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Webgl.
- You also want physics engine (physx).
Questions people ask
- Is GameMaker Studio 2 or Unity better?
- Neither clearly leads. GameMaker Studio 2 starts at Free and Unity at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GameMaker Studio 2 or Unity?
- GameMaker Studio 2 starts at Free and Unity at Free.
- Does GameMaker Studio 2 or Unity run on more platforms?
- GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch. Unity runs on Windows, Macos, Linux, Ios, Android, Webgl.
- Can I use GameMaker Studio 2 for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is GameMaker Studio 2 best used for?
- GameMaker Studio 2 is most often used for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. Of those, building 2d games for desktop, web and mobile and indie game development with a drag and drop and gml scripting workflow are not what Unity is typically brought in for.
- What can GameMaker Studio 2 do that Unity cannot?
- GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Unity covers Visual editor, Physics engine (PhysX), Animation system, Particle system. Both handle GitHub, Visual Studio Code, Local deployment.
