Software · pricing
GameMaker Studio 2 pricing
GameMaker Studio 2 publishes 2 tiers. Below is each one, what it adds over the tier beneath it, and where the ladder stops being worth climbing for most people.
- Entry price
- Free
- Model
- Freemium
- Tiers
- 2
- Free tier
- Yes
GameMaker Studio 2 plans, side by side
Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.
| Plan | Price | Features listed | Step up from the tier below |
|---|---|---|---|
| Free | Free | 3 | Entry tier |
| Pro | $99/year | 5 | +$99/year, 5 more features |
What each tier adds
The set difference between each tier's feature list and the one beneath it. Where a tier lists nothing new, the vendor has either stopped repeating the inherited list or the tier raises limits rather than adding capability, the record does not distinguish the two, so this page does not either.
Free
FreeThe entry tier. It covers desktop game creation, community support, standard export options.
Pro
$99/yearOver Free, this tier adds:
- All Free features
- Advanced export modules
- Mobile platforms
- Console support
- Priority support
Where GameMaker Studio 2 stops being free
Free, Free
- Desktop game creation
- Community support
- Standard export options
Pro, $99/year
The first thing you pay for:
- All Free features
- Advanced export modules
- Mobile platforms
- Console support
- Priority support
What the product covers
The full GameMaker Studio 2 feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.
Core
- Drag-and-drop interface
- GML programming language
- Sprite editor
- Animation frames
- Sound editor
- Room editor
- Particle effects
- Physics system
Integrations
- GitHub
- Aseprite
- Audacity
- Visual Studio Code
Security
- Game obfuscation
Deployment
- Local deployment
- Console deployment
- Mobile deployment
Platform
- Windows support
- Macos support
- Linux support
- Ios support
- Android support
- Playstation support
- Xbox support
- Switch support
Localization
- GML language support
- Visual Programming language support
People bring GameMaker Studio 2 in for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. If that is not the job you are buying for, the alternatives to GameMaker Studio 2 are worth a look before you commit to a tier.
Before you pay for GameMaker Studio 2
Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.
What it can tell you is the shape of the ladder: 2 tiers between Free and $99/year, with the jump itemised above. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.
GameMaker Studio 2 runs on windows, macos, linux, ios, android, playstation, xbox, switch, and is published by YoYo Games of London, UK. The full record is on the GameMaker Studio 2 review.
GameMaker Studio 2 pricing questions
- How much does GameMaker Studio 2 cost?
- GameMaker Studio 2 publishes 2 tiers, from Free for Free up to $99/year for Pro. The entry tier costs nothing.
- Does GameMaker Studio 2 have a free plan?
- Yes. The Free tier costs nothing and covers desktop game creation, community support, standard export options. Paying starts at $99/year for Pro.
- What is the difference between Free and Pro on GameMaker Studio 2?
- Pro costs $99/year against Free, and adds all free features, advanced export modules, mobile platforms, console support.
- What am I actually paying for with GameMaker Studio 2?
- The record lists 26 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription.
- Does GameMaker Studio 2 charge per user?
- The record carries a price and a billing period for each of its 2 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
- Are these GameMaker Studio 2 prices current?
- They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
- What should I compare GameMaker Studio 2 against before paying?
- Nothing else in this directory is filed close enough to GameMaker Studio 2 to make a useful price comparison.
