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GameMaker Studio 2 pricing

GameMaker Studio 2 publishes 2 tiers. Below is each one, what it adds over the tier beneath it, and where the ladder stops being worth climbing for most people.

Entry price
Free
Model
Freemium
Tiers
2
Free tier
Yes

GameMaker Studio 2 plans, side by side

Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.

GameMaker Studio 2 pricing tiers
PlanPriceFeatures listedStep up from the tier below
FreeFree3Entry tier
Pro$99/year5+$99/year, 5 more features

What each tier adds

The set difference between each tier's feature list and the one beneath it. Where a tier lists nothing new, the vendor has either stopped repeating the inherited list or the tier raises limits rather than adding capability, the record does not distinguish the two, so this page does not either.

Free

Free

The entry tier. It covers desktop game creation, community support, standard export options.

Pro

$99/year

Over Free, this tier adds:

  • All Free features
  • Advanced export modules
  • Mobile platforms
  • Console support
  • Priority support

Where GameMaker Studio 2 stops being free

Free, Free

  • Desktop game creation
  • Community support
  • Standard export options

Pro, $99/year

The first thing you pay for:

  • All Free features
  • Advanced export modules
  • Mobile platforms
  • Console support
  • Priority support

What the product covers

The full GameMaker Studio 2 feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.

Core

  • Drag-and-drop interface
  • GML programming language
  • Sprite editor
  • Animation frames
  • Sound editor
  • Room editor
  • Particle effects
  • Physics system

Integrations

  • GitHub
  • Aseprite
  • Audacity
  • Visual Studio Code

Security

  • Game obfuscation

Deployment

  • Local deployment
  • Console deployment
  • Mobile deployment

Platform

  • Windows support
  • Macos support
  • Linux support
  • Ios support
  • Android support
  • Playstation support
  • Xbox support
  • Switch support

Localization

  • GML language support
  • Visual Programming language support

People bring GameMaker Studio 2 in for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. If that is not the job you are buying for, the alternatives to GameMaker Studio 2 are worth a look before you commit to a tier.

Before you pay for GameMaker Studio 2

Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.

What it can tell you is the shape of the ladder: 2 tiers between Free and $99/year, with the jump itemised above. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.

GameMaker Studio 2 runs on windows, macos, linux, ios, android, playstation, xbox, switch, and is published by YoYo Games of London, UK. The full record is on the GameMaker Studio 2 review.

GameMaker Studio 2 pricing on the vendor's own site

GameMaker Studio 2 pricing questions

How much does GameMaker Studio 2 cost?
GameMaker Studio 2 publishes 2 tiers, from Free for Free up to $99/year for Pro. The entry tier costs nothing.
Does GameMaker Studio 2 have a free plan?
Yes. The Free tier costs nothing and covers desktop game creation, community support, standard export options. Paying starts at $99/year for Pro.
What is the difference between Free and Pro on GameMaker Studio 2?
Pro costs $99/year against Free, and adds all free features, advanced export modules, mobile platforms, console support.
What am I actually paying for with GameMaker Studio 2?
The record lists 26 features across 6 areas: core, integrations, security, deployment, platform, localization. In practice it is brought in for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription.
Does GameMaker Studio 2 charge per user?
The record carries a price and a billing period for each of its 2 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
Are these GameMaker Studio 2 prices current?
They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
What should I compare GameMaker Studio 2 against before paying?
Nothing else in this directory is filed close enough to GameMaker Studio 2 to make a useful price comparison.

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