Softwr

Software · head to head

GameMaker Studio 2 vs MonoGame

GameMaker Studio 2 logo

GameMaker Studio 2

Software

The fastest way to create games. For everyone.

From
Free
Rated
-
MonoGame logo

MonoGame

Software

Create games using C# and MonoGame

From
Free
Rated
-

The short version

  • Each has a real cost: GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99; MonoGame console targets for PlayStation 4 and 5, Xbox One and Nintendo Switch require platform authorisation rather than being openly available
  • They diverge on capability: GameMaker Studio 2 covers Drag-and-drop interface, MonoGame covers C# language support.

Where they differ

Only the attributes on which GameMaker Studio 2 and MonoGame actually diverge.

Attributes where GameMaker Studio 2 and MonoGame differ
AttributeGameMaker Studio 2MonoGame
Pricing modelfreemiumfree
PlatformsWindows, Macos, Linux, Ios, Android, Playstation, Xbox, SwitchWindows, Macos, Linux, Ios, Android, Playstation, Xbox
Founded19992009

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in GameMaker Studio 2

  • Drag-and-drop interface
  • GML programming language
  • Sprite editor
  • Animation frames
  • Sound editor
  • Room editor
  • Particle effects
  • Physics system

Only in MonoGame

  • C# language support
  • Graphics rendering
  • Audio engine
  • Physics integration
  • Content pipeline
  • Input handling
  • Sprite system
  • 2D and 3D support

Both cover

  • Local deployment
  • Console deployment
  • Mobile deployment
  • Windows support
  • Macos support
  • Linux support
  • Ios support

What people use each for

The jobs each tool is most often brought in to do.

GameMaker Studio 2

  • Building 2D games for desktop, web and mobilenot MonoGame
  • Indie game development with a drag and drop and GML scripting workflownot MonoGame
  • Publishing to consoles under an Enterprise subscriptionnot MonoGame

MonoGame

  • Cross-platform game development in C# and .NETnot GameMaker Studio 2
  • Shipping to Windows, macOS and Linux from one codebasenot GameMaker Studio 2
  • Mobile releases on Android, iOS and iPadOSnot GameMaker Studio 2
  • Commercial indie titles with no royalty or runtime feenot GameMaker Studio 2

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

GameMaker Studio 2

  • The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
  • Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
  • Source code access is limited to the Enterprise tier
  • Older Creator and Indie subscriptions are no longer renewed when the licence expires
  • Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences

MonoGame

  • Console targets for PlayStation 4 and 5, Xbox One and Nintendo Switch require platform authorisation rather than being openly available
  • A code-first framework in C# with no bundled editor or visual scene tooling

Pricing, plan by plan

GameMaker Studio 2

Free
  • FreeFree
    • Desktop game creation
    • Community support
    • Standard export options
  • Pro$99/year
    • All Free features
    • Advanced export modules
    • Mobile platforms

MonoGame

Free
  • FreeFree
    • Full framework
    • C# support
    • Cross-platform

Which should you pick?

Choose GameMaker Studio 2 if

  • You need drag-and-drop interface.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
  • You also want gml programming language.

Choose MonoGame if

  • You need c# language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
  • You also want graphics rendering.

Questions people ask

Is GameMaker Studio 2 or MonoGame better?
Neither clearly leads. GameMaker Studio 2 starts at Free and MonoGame at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, GameMaker Studio 2 or MonoGame?
GameMaker Studio 2 starts at Free and MonoGame at Free.
Does GameMaker Studio 2 or MonoGame run on more platforms?
GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch. MonoGame runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
Can I use GameMaker Studio 2 for free?
Both have a free tier, so you can try either at no cost before committing.
What is GameMaker Studio 2 best used for?
GameMaker Studio 2 is most often used for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. Of those, building 2d games for desktop, web and mobile and indie game development with a drag and drop and gml scripting workflow are not what MonoGame is typically brought in for.
What can GameMaker Studio 2 do that MonoGame cannot?
GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. MonoGame covers C# language support, Graphics rendering, Audio engine, Physics integration. Both handle Local deployment, Console deployment, Mobile deployment, Windows support.

Related pages

Other head to heads