Softwr

Game Development · head to head

Cocos2d-x vs Phaser

Cocos2d-x logo

Cocos2d-x

Game Development

Open-source, lightweight 2D game engine

From
Free
Rated
-
Phaser logo

Phaser

Game Development

Fast, free, and fun open source framework for Canvas and WebGL

From
Free
Rated
-

The short version

  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Phaser the Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
  • They diverge on capability: Cocos2d-x covers 2D rendering, Phaser covers Canvas and WebGL rendering.

Where they differ

Only the attributes on which Cocos2d-x and Phaser actually diverge.

Attributes where Cocos2d-x and Phaser differ
AttributeCocos2d-xPhaser
PlatformsWindows, Macos, Linux, Ios, AndroidWeb, Ios, Android
Founded20102013

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching
  • Visual Studio
  • Xcode

Only in Phaser

  • Canvas and WebGL rendering
  • Physics engine (Arcade)
  • Input handling
  • Audio support
  • Tilemaps
  • Event system
  • JavaScript frameworks
  • npm

Both cover

  • Particle effects
  • Animation system
  • Mobile deployment
  • Ios support
  • Android support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot Phaser
  • 2D gamesnot Phaser
  • Lightweight gamesnot Phaser
  • Cross-platform gamesnot Phaser

Phaser

  • Building 2D HTML5 games that run in the browsernot Cocos2d-x
  • Rapid browser game prototyping with a code editor, tilemap and atlas toolsnot Cocos2d-x
  • Publishing web games with one click hostingnot Cocos2d-x

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Phaser

  • The Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
  • Phaser Editor stops working when the licence expires
  • No free trial of Phaser Editor is offered
  • AI tools in the free Phaser suite require purchasing credits
  • SSO through Google Workspace, private support and Editor source code availability are Enterprise only, which is custom priced and requires contacting sales
  • No educational discounts are offered
  • Subscription cancellations are not refunded pro rata

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Phaser

Free
  • FreeFree
    • Full source code
    • Community support
    • Game examples

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose Phaser if

  • You need canvas and webgl rendering.
  • You want to start without paying.
  • You work on Web, Ios, Android.
  • You also want physics engine (arcade).

Questions people ask

Is Cocos2d-x or Phaser better?
Neither clearly leads. Cocos2d-x starts at Free and Phaser at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or Phaser?
Cocos2d-x starts at Free and Phaser at Free.
Does Cocos2d-x or Phaser run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Phaser runs on Web, Ios, Android.
Can I use Cocos2d-x for free?
Both have a free tier, so you can try either at no cost before committing.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Phaser is typically brought in for.
What can Cocos2d-x do that Phaser cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Audio engine, Touch input handling. Phaser covers Canvas and WebGL rendering, Physics engine (Arcade), Input handling, Audio support. Both handle Particle effects, Animation system, Mobile deployment, Ios support.

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