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Software · head to head

Fyrox vs Phaser

Fyrox logo

Fyrox

Software

Feature-rich 3D game engine written in Rust

From
Free
Rated
-
Phaser logo

Phaser

Software

Fast, free, and fun open source framework for Canvas and WebGL

From
Free
Rated
-

The short version

  • Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; Phaser the Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
  • They diverge on capability: Fyrox covers Scene editor, Phaser covers Canvas and WebGL rendering.

Where they differ

Only the attributes on which Fyrox and Phaser actually diverge.

Attributes where Fyrox and Phaser differ
AttributeFyroxPhaser
PlatformsWindows, Macos, Linux, WebglWeb, Ios, Android
Founded20192013

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Fyrox

  • Scene editor
  • 3D/2D rendering
  • Physics (Rapier)
  • Sound engine
  • UI framework
  • Navmesh
  • Particle systems
  • Rapier physics

Only in Phaser

  • Canvas and WebGL rendering
  • Physics engine (Arcade)
  • Input handling
  • Audio support
  • Particle effects
  • Tilemaps
  • Event system
  • JavaScript frameworks

Both cover

  • Animation system
  • Web deployment

What people use each for

The jobs each tool is most often brought in to do.

Fyrox

  • 3D game developmentnot Phaser
  • 2D gamesnot Phaser
  • Simulationnot Phaser
  • Prototypingnot Phaser

Phaser

  • Building 2D HTML5 games that run in the browsernot Fyrox
  • Rapid browser game prototyping with a code editor, tilemap and atlas toolsnot Fyrox
  • Publishing web games with one click hostingnot Fyrox

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Fyrox

  • Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source

Phaser

  • The Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
  • Phaser Editor stops working when the licence expires
  • No free trial of Phaser Editor is offered
  • AI tools in the free Phaser suite require purchasing credits
  • SSO through Google Workspace, private support and Editor source code availability are Enterprise only, which is custom priced and requires contacting sales
  • No educational discounts are offered
  • Subscription cancellations are not refunded pro rata

Pricing, plan by plan

Fyrox

Free
  • Open SourceFree
    • Full engine access
    • Scene editor
    • Physics integration

Phaser

Free
  • FreeFree
    • Full source code
    • Community support
    • Game examples

Which should you pick?

Choose Fyrox if

  • You need scene editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 3d/2d rendering.

Choose Phaser if

  • You need canvas and webgl rendering.
  • You want to start without paying.
  • You work on Web, Ios, Android.
  • You also want physics engine (arcade).

Questions people ask

Is Fyrox or Phaser better?
Neither clearly leads. Fyrox starts at Free and Phaser at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Fyrox or Phaser?
Fyrox starts at Free and Phaser at Free.
Does Fyrox or Phaser run on more platforms?
Fyrox runs on Windows, Macos, Linux, Webgl. Phaser runs on Web, Ios, Android.
Can I use Fyrox for free?
Both have a free tier, so you can try either at no cost before committing.
What is Fyrox best used for?
Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what Phaser is typically brought in for.
What can Fyrox do that Phaser cannot?
Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Sound engine. Phaser covers Canvas and WebGL rendering, Physics engine (Arcade), Input handling, Audio support. Both handle Animation system, Web deployment.

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