Software · head to head
Fyrox vs Phaser

Phaser
Software
Fast, free, and fun open source framework for Canvas and WebGL
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; Phaser the Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
- They diverge on capability: Fyrox covers Scene editor, Phaser covers Canvas and WebGL rendering.
Where they differ
Only the attributes on which Fyrox and Phaser actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Sound engine
- UI framework
- Navmesh
- Particle systems
- Rapier physics
Only in Phaser
- Canvas and WebGL rendering
- Physics engine (Arcade)
- Input handling
- Audio support
- Particle effects
- Tilemaps
- Event system
- JavaScript frameworks
Both cover
- Animation system
- Web deployment
What people use each for
The jobs each tool is most often brought in to do.
Fyrox
- 3D game developmentnot Phaser
- 2D gamesnot Phaser
- Simulationnot Phaser
- Prototypingnot Phaser
Phaser
- Building 2D HTML5 games that run in the browsernot Fyrox
- Rapid browser game prototyping with a code editor, tilemap and atlas toolsnot Fyrox
- Publishing web games with one click hostingnot Fyrox
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
Phaser
- The Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
- Phaser Editor stops working when the licence expires
- No free trial of Phaser Editor is offered
- AI tools in the free Phaser suite require purchasing credits
- SSO through Google Workspace, private support and Editor source code availability are Enterprise only, which is custom priced and requires contacting sales
- No educational discounts are offered
- Subscription cancellations are not refunded pro rata
Pricing, plan by plan
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
Phaser
Free- FreeFree
- Full source code
- Community support
- Game examples
Which should you pick?
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Choose Phaser if
- You need canvas and webgl rendering.
- You want to start without paying.
- You work on Web, Ios, Android.
- You also want physics engine (arcade).
Questions people ask
- Is Fyrox or Phaser better?
- Neither clearly leads. Fyrox starts at Free and Phaser at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fyrox or Phaser?
- Fyrox starts at Free and Phaser at Free.
- Does Fyrox or Phaser run on more platforms?
- Fyrox runs on Windows, Macos, Linux, Webgl. Phaser runs on Web, Ios, Android.
- Can I use Fyrox for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fyrox best used for?
- Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what Phaser is typically brought in for.
- What can Fyrox do that Phaser cannot?
- Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Sound engine. Phaser covers Canvas and WebGL rendering, Physics engine (Arcade), Input handling, Audio support. Both handle Animation system, Web deployment.
Related pages
Keep looking
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