Software · head to head
DragonBones vs Phaser

Phaser
Software
Fast, free, and fun open source framework for Canvas and WebGL
- From
- Free
- Rated
- -
The short version
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Phaser the Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
- They diverge on capability: DragonBones covers Skeletal animation, Phaser covers Canvas and WebGL rendering.
Where they differ
Only the attributes on which DragonBones and Phaser actually diverge.
| Attribute | DragonBones | Phaser |
|---|---|---|
| Pricing model | open-source | free |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Web, Ios, Android |
| Founded | 2014 | 2013 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in Phaser
- Canvas and WebGL rendering
- Physics engine (Arcade)
- Input handling
- Animation system
- Audio support
- Particle effects
- Tilemaps
- Event system
Both cover
- JavaScript language support
- TypeScript language support
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Phaser
- Cross-engine animation library for indie game developmentnot Phaser
- Animation creation with LoongBones editornot Phaser
Phaser
- Building 2D HTML5 games that run in the browsernot DragonBones
- Rapid browser game prototyping with a code editor, tilemap and atlas toolsnot DragonBones
- Publishing web games with one click hostingnot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Phaser
- The Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
- Phaser Editor stops working when the licence expires
- No free trial of Phaser Editor is offered
- AI tools in the free Phaser suite require purchasing credits
- SSO through Google Workspace, private support and Editor source code availability are Enterprise only, which is custom priced and requires contacting sales
- No educational discounts are offered
- Subscription cancellations are not refunded pro rata
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Phaser
Free- FreeFree
- Full source code
- Community support
- Game examples
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose Phaser if
- You need canvas and webgl rendering.
- You want to start without paying.
- You work on Web, Ios, Android.
- You also want physics engine (arcade).
Questions people ask
- Is DragonBones or Phaser better?
- Neither clearly leads. DragonBones starts at Free and Phaser at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or Phaser?
- DragonBones starts at Free and Phaser at Free.
- Does DragonBones or Phaser run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Phaser runs on Web, Ios, Android.
- Can I use DragonBones for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Phaser is typically brought in for.
- What can DragonBones do that Phaser cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Phaser covers Canvas and WebGL rendering, Physics engine (Arcade), Input handling, Animation system. Both handle JavaScript language support, TypeScript language support.
Related pages
More on DragonBones
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