Software · head to head
CryEngine vs Adventure Game Studio

CryEngine
Software
Build worlds, break limits. Professional game development engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
- They diverge on capability: CryEngine covers Advanced graphics, Adventure Game Studio covers Point-and-click editor.
Where they differ
Only the attributes on which CryEngine and Adventure Game Studio actually diverge.
| Attribute | CryEngine | Adventure Game Studio |
|---|---|---|
| Platforms | Windows, Playstation, Xbox, Linux | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 1999 | 1997 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in CryEngine
- Advanced graphics
- Physics engine
- AI system
- Animation tools
- Flow Graph visual scripting
- C++ and Lua support
- Entity component system
- Sandbox editor
Only in Adventure Game Studio
- Point-and-click editor
- Room system
- Sprite animation
- Built-in scripting
- Inventory system
- Dialog system
- Audio support
- Resolution scaling
Both cover
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
CryEngine
- Building photorealistic first person and open world games with real time global illuminationnot Adventure Game Studio
- Developing with full engine source code accessnot Adventure Game Studio
- Sandbox based level design with what you see is what you get exportnot Adventure Game Studio
Adventure Game Studio
- Building point-and-click adventure games in a classic Sierra or LucasArts stylenot CryEngine
- Shipping a commercial or freeware adventure game with no licence feenot CryEngine
- Scripting game logic in a Java or C# style language with a built-in debuggernot CryEngine
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
CryEngine
- A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
- Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
- Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
- Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
- The licence forbids combining CRYENGINE with code from other game engine providers
- Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
- Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
- Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE
Adventure Game Studio
- The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
- The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
- Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
- MSSCCI source control integration was discontinued in version 3.6.0
- Graphics drivers are limited to Direct3D 9 and OpenGL
- Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
- Support is community-only through forums and Discord, with no vendor support channel
Pricing, plan by plan
CryEngine
Free- FreeFree
- Full engine access
- Source code
- Asset library
Adventure Game Studio
Free- FreeFree
- Full editor
- Built-in script editor
- Room editor
Which should you pick?
Choose CryEngine if
- You need advanced graphics.
- You want to start without paying.
- You work on Windows, Playstation, Xbox, Linux.
- You also want physics engine.
Choose Adventure Game Studio if
- You need point-and-click editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want room system.
Questions people ask
- Is CryEngine or Adventure Game Studio better?
- Neither clearly leads. CryEngine starts at Free and Adventure Game Studio at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, CryEngine or Adventure Game Studio?
- CryEngine starts at Free and Adventure Game Studio at Free.
- Does CryEngine or Adventure Game Studio run on more platforms?
- CryEngine runs on Windows, Playstation, Xbox, Linux. Adventure Game Studio runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use CryEngine for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is CryEngine best used for?
- CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what Adventure Game Studio is typically brought in for.
- What can CryEngine do that Adventure Game Studio cannot?
- CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. Both handle Local deployment, Windows support.

