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Software · head to head

Adventure Game Studio vs O3DE

Adventure Game Studio logo

Adventure Game Studio

Software

Create point-and-click adventure games

From
Free
Rated
-
O3DE logo

O3DE

Software

Open 3D Engine - Professional game engine

From
Free
Rated
-

The short version

  • Each has a real cost: Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS; O3DE minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
  • They diverge on capability: Adventure Game Studio covers Point-and-click editor, O3DE covers 3D graphics rendering.

Where they differ

Only the attributes on which Adventure Game Studio and O3DE actually diverge.

Attributes where Adventure Game Studio and O3DE differ
AttributeAdventure Game StudioO3DE
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, Macos, Linux, Ios, Android, Playstation, Xbox
Founded19972021

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Adventure Game Studio

  • Point-and-click editor
  • Room system
  • Sprite animation
  • Built-in scripting
  • Inventory system
  • Dialog system
  • Audio support
  • Resolution scaling

Only in O3DE

  • 3D graphics rendering
  • Modular architecture
  • Physics engine
  • Audio system
  • Animation tools
  • Particle effects
  • Material system
  • Lighting system

Both cover

  • Open-source
  • Local deployment
  • Mobile deployment
  • Windows support
  • Macos support
  • Linux support
  • Ios support

What people use each for

The jobs each tool is most often brought in to do.

Adventure Game Studio

  • Building point-and-click adventure games in a classic Sierra or LucasArts stylenot O3DE
  • Shipping a commercial or freeware adventure game with no licence feenot O3DE
  • Scripting game logic in a Java or C# style language with a built-in debuggernot O3DE

O3DE

  • Building 3D games and simulations on an open source Apache-licensed enginenot Adventure Game Studio
  • Robotics and industrial simulation using O3DE Gemsnot Adventure Game Studio
  • Projects that need full engine source access with no royaltynot Adventure Game Studio

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Adventure Game Studio

  • The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
  • The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
  • Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
  • MSSCCI source control integration was discontinued in version 3.6.0
  • Graphics drivers are limited to Direct3D 9 and OpenGL
  • Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
  • Support is community-only through forums and Discord, with no vendor support channel

O3DE

  • Minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
  • Raytracing features require Shader Model 6.3
  • Disk space required is 40 GB using the prebuilt installer and 100 GB or more when building from source
  • Building the engine from source needs 2 GB of RAM per build thread on top of normal system requirements
  • On Windows the editor requires Windows 10 version 20H2 or later plus Visual Studio 2019 16.11.x, 2022 17.3.x or 2026 18.0.x with the Game development with C++ workload
  • The only primary Linux distribution for the editor is Ubuntu 22.04 LTS, and Ubuntu on 64-bit ARMv8 is experimental
  • Linux builds need CMake 3.30.0 or later, which is newer than the 3.22 shipped by default with Ubuntu 22.04
  • Wayland support is experimental, requires building from source, and is limited to the Game Launcher with no editor support until O3DE moves to Qt6
  • Linux requires a long list of additional apt library packages to be installed before building

Pricing, plan by plan

Adventure Game Studio

Free
  • FreeFree
    • Full editor
    • Built-in script editor
    • Room editor

O3DE

Free
  • FreeFree
    • Full engine
    • Modular architecture
    • Cross-platform

Which should you pick?

Choose Adventure Game Studio if

  • You need point-and-click editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want room system.

Choose O3DE if

  • You need 3d graphics rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
  • You also want modular architecture.

Questions people ask

Is Adventure Game Studio or O3DE better?
Neither clearly leads. Adventure Game Studio starts at Free and O3DE at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Adventure Game Studio or O3DE?
Adventure Game Studio starts at Free and O3DE at Free.
Does Adventure Game Studio or O3DE run on more platforms?
Adventure Game Studio runs on Windows, Macos, Linux, Ios, Android, Web. O3DE runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
Can I use Adventure Game Studio for free?
Both have a free tier, so you can try either at no cost before committing.
What is Adventure Game Studio best used for?
Adventure Game Studio is most often used for building point-and-click adventure games in a classic sierra or lucasarts style, shipping a commercial or freeware adventure game with no licence fee, scripting game logic in a java or c# style language with a built-in debugger. Of those, building point-and-click adventure games in a classic sierra or lucasarts style and shipping a commercial or freeware adventure game with no licence fee are not what O3DE is typically brought in for.
What can Adventure Game Studio do that O3DE cannot?
Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. O3DE covers 3D graphics rendering, Modular architecture, Physics engine, Audio system. Both handle Open-source, Local deployment, Mobile deployment, Windows support.

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