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Software · head to head

CryEngine vs Pico-8

CryEngine logo

CryEngine

Software

Build worlds, break limits. Professional game development engine.

From
Free
Rated
-
Pico-8 logo

Pico-8

Software

A fantasy console for making, sharing and playing tiny games

From
$14.99/one-time
Rated
-

The short version

  • Only CryEngine has a free tier, so it costs nothing to try first.
  • Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette
  • They diverge on capability: CryEngine covers Advanced graphics, Pico-8 covers Pixel art editor.

Where they differ

Only the attributes on which CryEngine and Pico-8 actually diverge.

Attributes where CryEngine and Pico-8 differ
AttributeCryEnginePico-8
Starting priceFree$14.99/one-time
Pricing modelfreeone-time
Free tierYesNo
PlatformsWindows, Playstation, Xbox, LinuxWindows, macOS, Linux, Raspberry Pi
Founded19992005

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in CryEngine

  • Advanced graphics
  • Physics engine
  • AI system
  • Animation tools
  • Flow Graph visual scripting
  • C++ and Lua support
  • Entity component system
  • Sandbox editor

Only in Pico-8

  • Pixel art editor
  • Music composer
  • Lua scripting
  • Built-in palette
  • Sprite system
  • Map editor
  • Code editor
  • Game cartridges

Both cover

  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

CryEngine

  • Building photorealistic first person and open world games with real time global illuminationnot Pico-8
  • Developing with full engine source code accessnot Pico-8
  • Sandbox based level design with what you see is what you get exportnot Pico-8

Pico-8

  • Retro-style indie game developmentnot CryEngine
  • Educational game programmingnot CryEngine
  • Game jam participationnot CryEngine
  • Pixel art game creation with strict creative constraintsnot CryEngine

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

CryEngine

  • A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
  • Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
  • Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
  • The licence forbids combining CRYENGINE with code from other game engine providers
  • Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
  • Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
  • Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE

Pico-8

  • Extremely limited display resolution of 128x128 pixels with 16-colour palette
  • Cart size capped at 32 kilobytes
  • Only 256 sprites of 8x8 pixels available
  • Map limited to 128x32 tiles
  • Monophonic sound synthesis with 4-channel chip synthesis only
  • Lua programming language exclusively; no other language support

Pricing, plan by plan

CryEngine

Free
  • FreeFree
    • Full engine access
    • Source code
    • Asset library

Pico-8

$14.99/one-time

No published plan breakdown. See the Pico-8 review.

Which should you pick?

Choose CryEngine if

  • You need advanced graphics.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want physics engine.

Choose Pico-8 if

  • You need pixel art editor.
  • You work on Windows, macOS, Linux, Raspberry Pi.
  • You also want music composer.

Questions people ask

Is CryEngine or Pico-8 better?
Neither clearly leads. CryEngine starts at Free and Pico-8 at $14.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, CryEngine or Pico-8?
CryEngine has a free tier; the other does not. Paid plans start at Free for CryEngine and $14.99/one-time for Pico-8.
Does CryEngine or Pico-8 run on more platforms?
CryEngine runs on Windows, Playstation, Xbox, Linux. Pico-8 runs on Windows, macOS, Linux, Raspberry Pi.
Can I use CryEngine for free?
Yes. CryEngine has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
What is CryEngine best used for?
CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what Pico-8 is typically brought in for.
What can CryEngine do that Pico-8 cannot?
CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Pico-8 covers Pixel art editor, Music composer, Lua scripting, Built-in palette. Both handle Local deployment, Windows support.

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