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Software · head to head

Adventure Game Studio vs LDtk

Adventure Game Studio logo

Adventure Game Studio

Software

Create point-and-click adventure games

From
Free
Rated
-
LDtk logo

LDtk

Software

Modern 2D level editor from the creator of Dead Cells

From
Free
Rated
-

The short version

  • Each has a real cost: Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS; LDtk no web, iOS, or Android build; it is an Electron desktop app for Windows/macOS/Linux only
  • They diverge on capability: Adventure Game Studio covers Point-and-click editor, LDtk covers Auto-layers.

Where they differ

Only the attributes on which Adventure Game Studio and LDtk actually diverge.

Attributes where Adventure Game Studio and LDtk differ
AttributeAdventure Game StudioLDtk
Pricing modelfreeUnknown
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, macOS, Linux
Founded19972020

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Adventure Game Studio

  • Point-and-click editor
  • Room system
  • Sprite animation
  • Built-in scripting
  • Inventory system
  • Dialog system
  • Audio support
  • Resolution scaling

Only in LDtk

  • Auto-layers
  • IntGrid layers
  • Entity system
  • Enums
  • World map
  • Rule-based tiling
  • JSON export
  • Hot reloading

Both cover

  • Local deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Adventure Game Studio

  • Building point-and-click adventure games in a classic Sierra or LucasArts stylenot LDtk
  • Shipping a commercial or freeware adventure game with no licence feenot LDtk
  • Scripting game logic in a Java or C# style language with a built-in debuggernot LDtk

LDtk

  • 2D platformer and top-down level buildingnot Adventure Game Studio
  • Placing customizable entities such as spawns, enemies, items, and triggersnot Adventure Game Studio
  • Auto-tiling and auto-rendering via a visual rule systemnot Adventure Game Studio
  • Multi-level 'worlds' with seamless level transitionsnot Adventure Game Studio
  • Native Aseprite (.aseprite) import with live reloadingnot Adventure Game Studio

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Adventure Game Studio

  • The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
  • The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
  • Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
  • MSSCCI source control integration was discontinued in version 3.6.0
  • Graphics drivers are limited to Direct3D 9 and OpenGL
  • Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
  • Support is community-only through forums and Discord, with no vendor support channel

LDtk

  • No web, iOS, or Android build; it is an Electron desktop app for Windows/macOS/Linux only
  • Native format is JSON; use with other formats such as Tiled TMX requires a separate importer or custom parsing
  • Engine integration depends on separate official importers/libraries per engine (Unity, Godot, MonoGame, Bevy, GameMaker, Haxe, Playdate)
  • dev-x.y.z branches on GitHub are explicitly flagged as potentially unstable and not for production

Pricing, plan by plan

Adventure Game Studio

Free
  • FreeFree
    • Full editor
    • Built-in script editor
    • Room editor

LDtk

Free

No published plan breakdown. See the LDtk review.

Which should you pick?

Choose Adventure Game Studio if

  • You need point-and-click editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want room system.

Choose LDtk if

  • You need auto-layers.
  • You want to start without paying.
  • You work on Windows, macOS, Linux.
  • You also want intgrid layers.

Questions people ask

Is Adventure Game Studio or LDtk better?
Neither clearly leads. Adventure Game Studio starts at Free and LDtk at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Adventure Game Studio or LDtk?
Adventure Game Studio starts at Free and LDtk at Free.
Does Adventure Game Studio or LDtk run on more platforms?
Adventure Game Studio runs on Windows, Macos, Linux, Ios, Android, Web. LDtk runs on Windows, macOS, Linux.
Can I use Adventure Game Studio for free?
Both have a free tier, so you can try either at no cost before committing.
What is Adventure Game Studio best used for?
Adventure Game Studio is most often used for building point-and-click adventure games in a classic sierra or lucasarts style, shipping a commercial or freeware adventure game with no licence fee, scripting game logic in a java or c# style language with a built-in debugger. Of those, building point-and-click adventure games in a classic sierra or lucasarts style and shipping a commercial or freeware adventure game with no licence fee are not what LDtk is typically brought in for.
What can Adventure Game Studio do that LDtk cannot?
Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. LDtk covers Auto-layers, IntGrid layers, Entity system, Enums. Both handle Local deployment, Windows support, Macos support, Linux support.

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