Game Development · head to head
Cocos2d-x vs jMonkeyEngine
The short version
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; jMonkeyEngine jMonkeyEngine is a code-first Java library with no bundled editor; the engine itself ships no scene editor
- They diverge on capability: Cocos2d-x covers 2D rendering, jMonkeyEngine covers 3D graphics rendering.
Where they differ
Only the attributes on which Cocos2d-x and jMonkeyEngine actually diverge.
| Attribute | Cocos2d-x | jMonkeyEngine |
|---|---|---|
| Platforms | Windows, Macos, Linux, Ios, Android | Windows, Macos, Linux, Android |
| Category | Unknown | Game Development |
| Founded | 2010 | 2003 |
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
- Visual Studio
Only in jMonkeyEngine
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Scene editor
- Material system
- Lighting and shadows
- Skeletal animation
- Java
Both cover
- Particle effects
- Local deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot jMonkeyEngine
- 2D gamesnot jMonkeyEngine
- Lightweight gamesnot jMonkeyEngine
- Cross-platform gamesnot jMonkeyEngine
jMonkeyEngine
- Writing 3D games in Java against a BSD-licensed open source enginenot Cocos2d-x
- Using the engine as a plain Java library inside an existing Gradle or Maven buildnot Cocos2d-x
- Building desktop 3D applications with LWJGL renderingnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
jMonkeyEngine
- jMonkeyEngine is a code-first Java library with no bundled editor; the engine itself ships no scene editor
- The optional jMonkeyEngine SDK is a NetBeans-based tool maintained separately from the engine, so it lags the engine release cycle
- Projects must be written in Java and wired up through Gradle, Maven or a hand-rolled build
- Choosing the DIY route means providing your own build, source layout, editor, runtime packaging and workflow
- Support runs through community Discussions and Discord rather than a vendor channel
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
jMonkeyEngine
Free- FreeFree
- Full engine
- Java support
- 3D graphics
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose jMonkeyEngine if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android.
- You also want physics engine (bullet).
Questions people ask
- Is Cocos2d-x or jMonkeyEngine better?
- Neither clearly leads. Cocos2d-x starts at Free and jMonkeyEngine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or jMonkeyEngine?
- Cocos2d-x starts at Free and jMonkeyEngine at Free.
- Does Cocos2d-x or jMonkeyEngine run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. jMonkeyEngine runs on Windows, Macos, Linux, Android.
- Can I use Cocos2d-x for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what jMonkeyEngine is typically brought in for.
- What can Cocos2d-x do that jMonkeyEngine cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Animation system, Audio engine. jMonkeyEngine covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Both handle Particle effects, Local deployment, Mobile deployment, Windows support.
Related pages
More on jMonkeyEngine
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- jMonkeyEngine vs Unity
- jMonkeyEngine vs Aseprite
- jMonkeyEngine vs Godot Engine
- jMonkeyEngine vs Cascadeur
- jMonkeyEngine vs Construct 3
- jMonkeyEngine vs GameMaker Studio 2
- jMonkeyEngine vs Mixamo
- jMonkeyEngine vs Pico-8
- jMonkeyEngine vs Substance 3D Painter
- jMonkeyEngine vs Adventure Game Studio
- jMonkeyEngine vs AppGameKit
- jMonkeyEngine vs Armory3D
- jMonkeyEngine vs Bevy
- jMonkeyEngine vs Buildbox
- jMonkeyEngine vs Clickteam Fusion
- jMonkeyEngine vs CryEngine
- jMonkeyEngine vs Defold


