Software · head to head
MonoGame vs Pico-8

Pico-8
Software
A fantasy console for making, sharing and playing tiny games
- From
- $14.99/one-time
- Rated
- -
The short version
- Only MonoGame has a free tier, so it costs nothing to try first.
- Each has a real cost: MonoGame console targets for PlayStation 4 and 5, Xbox One and Nintendo Switch require platform authorisation rather than being openly available; Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette
- They diverge on capability: MonoGame covers C# language support, Pico-8 covers Pixel art editor.
Where they differ
Only the attributes on which MonoGame and Pico-8 actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in MonoGame
- C# language support
- Graphics rendering
- Audio engine
- Physics integration
- Content pipeline
- Input handling
- 2D and 3D support
- Visual Studio
Only in Pico-8
- Pixel art editor
- Music composer
- Lua scripting
- Built-in palette
- Map editor
- Code editor
- Game cartridges
- GitHub
Both cover
- Sprite system
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
MonoGame
- Cross-platform game development in C# and .NETnot Pico-8
- Shipping to Windows, macOS and Linux from one codebasenot Pico-8
- Mobile releases on Android, iOS and iPadOSnot Pico-8
- Commercial indie titles with no royalty or runtime feenot Pico-8
Pico-8
- Retro-style indie game developmentnot MonoGame
- Educational game programmingnot MonoGame
- Game jam participationnot MonoGame
- Pixel art game creation with strict creative constraintsnot MonoGame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
MonoGame
- Console targets for PlayStation 4 and 5, Xbox One and Nintendo Switch require platform authorisation rather than being openly available
- A code-first framework in C# with no bundled editor or visual scene tooling
Pico-8
- Extremely limited display resolution of 128x128 pixels with 16-colour palette
- Cart size capped at 32 kilobytes
- Only 256 sprites of 8x8 pixels available
- Map limited to 128x32 tiles
- Monophonic sound synthesis with 4-channel chip synthesis only
- Lua programming language exclusively; no other language support
Pricing, plan by plan
MonoGame
Free- FreeFree
- Full framework
- C# support
- Cross-platform
Pico-8
$14.99/one-timeNo published plan breakdown. See the Pico-8 review.
Which should you pick?
Choose MonoGame if
- You need c# language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- You also want graphics rendering.
Choose Pico-8 if
- You need pixel art editor.
- You work on Windows, macOS, Linux, Raspberry Pi.
- You also want music composer.
Questions people ask
- Is MonoGame or Pico-8 better?
- Neither clearly leads. MonoGame starts at Free and Pico-8 at $14.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, MonoGame or Pico-8?
- MonoGame has a free tier; the other does not. Paid plans start at Free for MonoGame and $14.99/one-time for Pico-8.
- Does MonoGame or Pico-8 run on more platforms?
- MonoGame runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox. Pico-8 runs on Windows, macOS, Linux, Raspberry Pi.
- Can I use MonoGame for free?
- Yes. MonoGame has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
- What is MonoGame best used for?
- MonoGame is most often used for cross-platform game development in c# and .net, shipping to windows, macos and linux from one codebase, mobile releases on android, ios and ipados, commercial indie titles with no royalty or runtime fee. Of those, cross-platform game development in c# and .net and shipping to windows, macos and linux from one codebase are not what Pico-8 is typically brought in for.
- What can MonoGame do that Pico-8 cannot?
- MonoGame covers C# language support, Graphics rendering, Audio engine, Physics integration. Pico-8 covers Pixel art editor, Music composer, Lua scripting, Built-in palette. Both handle Sprite system, Local deployment, Windows support, Macos support.
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