Softwr

Game Development · head to head

libGDX vs Pico-8

libGDX logo

libGDX

Game Development

Java-based game development framework

From
Free
Rated
-
Pico-8 logo

Pico-8

Game Development

A fantasy console for making, sharing and playing tiny games

From
$14.99/one-time
Rated
-

The short version

  • Only libGDX has a free tier, so it costs nothing to try first.
  • Each has a real cost: libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain; Pico-8 extremely limited display resolution of 128x128 pixels with 16-colour palette
  • They diverge on capability: libGDX covers Java language support, Pico-8 covers Pixel art editor.

Where they differ

Only the attributes on which libGDX and Pico-8 actually diverge.

Attributes where libGDX and Pico-8 differ
AttributelibGDXPico-8
Starting priceFree$14.99/one-time
Pricing modelfreeone-time
Free tierYesNo
PlatformsWindows, Macos, Linux, Ios, Android, WebWindows, macOS, Linux, Raspberry Pi
Founded20102005

Identical on both: user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in libGDX

  • Java language support
  • Graphics rendering
  • Audio engine
  • Input handling
  • Physics integration (Box2D)
  • Particle effects
  • Animation system
  • 2D and 3D rendering

Only in Pico-8

  • Pixel art editor
  • Music composer
  • Lua scripting
  • Built-in palette
  • Sprite system
  • Map editor
  • Code editor
  • Game cartridges

Both cover

  • Local deployment
  • Web deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

libGDX

  • Writing 2D or 3D games in Java from a single codebasenot Pico-8
  • Publishing a Java game to desktop, Android, iOS and HTML5not Pico-8
  • Rapid prototyping where an opinionated engine workflow is unwantednot Pico-8

Pico-8

  • Retro-style indie game developmentnot libGDX
  • Educational game programmingnot libGDX
  • Game jam participationnot libGDX
  • Pixel art game creation with strict creative constraintsnot libGDX

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

libGDX

  • libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
  • libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
  • libGDX ships as a framework rather than an editor, so there is no visual scene editor included

Pico-8

  • Extremely limited display resolution of 128x128 pixels with 16-colour palette
  • Cart size capped at 32 kilobytes
  • Only 256 sprites of 8x8 pixels available
  • Map limited to 128x32 tiles
  • Monophonic sound synthesis with 4-channel chip synthesis only
  • Lua programming language exclusively; no other language support

Pricing, plan by plan

libGDX

Free
  • FreeFree
    • Full framework
    • Java support
    • Cross-platform

Pico-8

$14.99/one-time

No published plan breakdown. See the Pico-8 review.

Which should you pick?

Choose libGDX if

  • You need java language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Choose Pico-8 if

  • You need pixel art editor.
  • You work on Windows, macOS, Linux, Raspberry Pi.
  • You also want music composer.

Questions people ask

Is libGDX or Pico-8 better?
Neither clearly leads. libGDX starts at Free and Pico-8 at $14.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, libGDX or Pico-8?
libGDX has a free tier; the other does not. Paid plans start at Free for libGDX and $14.99/one-time for Pico-8.
Does libGDX or Pico-8 run on more platforms?
libGDX runs on Windows, Macos, Linux, Ios, Android, Web. Pico-8 runs on Windows, macOS, Linux, Raspberry Pi.
Can I use libGDX for free?
Yes. libGDX has a free tier, so you can try it without paying. Pico-8 starts at $14.99/one-time.
What is libGDX best used for?
libGDX is most often used for writing 2d or 3d games in java from a single codebase, publishing a java game to desktop, android, ios and html5, rapid prototyping where an opinionated engine workflow is unwanted. Of those, writing 2d or 3d games in java from a single codebase and publishing a java game to desktop, android, ios and html5 are not what Pico-8 is typically brought in for.
What can libGDX do that Pico-8 cannot?
libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Pico-8 covers Pixel art editor, Music composer, Lua scripting, Built-in palette. Both handle Local deployment, Web deployment, Windows support, Macos support.

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