AR VR · head to head
Babylon.js vs ShapesXR
The short version
- Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; ShapesXR the free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, ShapesXR covers XR prototyping.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Babylon.js and ShapesXR actually diverge.
| Attribute | Babylon.js | ShapesXR |
|---|---|---|
| Pricing model | Unknown | freemium |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | Vr, Ar, Quest, Web |
| Founded | 1975 | 2019 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in ShapesXR
- XR prototyping
- Real-time collaboration
- Interactions
- Asset library
- Figma
- Sketch
- Adobe XD
- Vr support
Both cover
- Web support
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot ShapesXR
- Cross-platform 3D development with native runtime and React Native supportnot ShapesXR
ShapesXR
- Designing and prototyping spatial and XR interfaces in a headsetnot Babylon.js
- Reviewing 3D product designs in context with a distributed teamnot Babylon.js
- Bringing Figma designs into VR for spatial layoutnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
ShapesXR
- The free Starter plan allows only 1 editable Space, 10 Frames per Space and 1 Viewpoint
- The free Starter plan caps imports at 20MB and the canvas at 100 square metres
- The Figma plugin, playable Figma prototypes and 200MB imports require a paid plan
- Roles, permissions, presentation tools and a shared team asset library require the Business plan
- Single sign on, multi-factor authentication and premium support are Enterprise only
- No prices are published for the Professional, Business or Enterprise plans; each is Get a quote
- The Business trial is 14 days
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
ShapesXR
Free- FreeFree
- 3 projects
- Collaboration
- Basic export
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose ShapesXR if
- You need xr prototyping.
- You want to start without paying.
- You work on Vr, Ar, Quest, Web.
- You also want real-time collaboration.
Questions people ask
- Is Babylon.js or ShapesXR better?
- Neither clearly leads. Babylon.js starts at Free and ShapesXR at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or ShapesXR?
- Babylon.js starts at Free and ShapesXR at Free.
- Does Babylon.js or ShapesXR run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. ShapesXR runs on Vr, Ar, Quest, Web.
- Can I use Babylon.js for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what ShapesXR is typically brought in for.
- What can Babylon.js do that ShapesXR cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. ShapesXR covers XR prototyping, Real-time collaboration, Interactions, Asset library. Both handle Web support.
Answered from the vendors’ own pages
Babylon.js: Is Babylon.js free to use?
Yes, Babylon.js is completely free. It is an open-source web rendering engine licensed under the Apache 2.0 license, which is permissive and does not restrict usage.
SourceShapesXR: How much does ShapesXR cost?
ShapesXR offers a free Starter tier and paid Professional, Business, and Enterprise tiers. Specific pricing for paid tiers is not published and requires requesting a quote from ShapesXR's sales team.
SourceBabylon.js: Can I use Babylon.js for commercial purposes?
Yes, the Apache 2.0 license permits free use for commercial purposes. You can use, modify, and distribute Babylon.js in commercial applications as long as you include a copy of the license and provide notice of significant changes.
SourceShapesXR: What is included in ShapesXR's free Starter plan?
The free Starter tier includes 1 editable space, 10 frames per space, 20 MB imports, and access to all creation tools. This allows discovery of ShapesXR's core capabilities at no cost.
SourceBabylon.js: Is there any paid support or commercial version of Babylon.js?
Babylon.js is open source with no paid tiers or commercial version. Community support is available through GitHub and documentation, but there are no official paid support contracts offered.
SourceShapesXR: Is there a free trial for ShapesXR's paid plans?
Yes, Business plan includes a 14-day free trial with no credit card required, allowing evaluation of team collaboration and permissions features before purchasing.
SourceShapesXR: What are the differences between ShapesXR's paid tiers?
Professional offers unlimited creation with higher import limits (50 MB). Business adds unlimited spaces/frames (200 MB imports) with team collaboration. Enterprise includes all Business features plus SSO, MFA, advanced security, premium support, and a dedicated consultant.
SourceRelated pages
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- Babylon.js vs Medium by Adobe
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- Babylon.js vs Instagram AR Effects
- ShapesXR vs Three.js
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- ShapesXR vs ARCore
- ShapesXR vs ARKit
- ShapesXR vs Meta Quest
- ShapesXR vs A-Frame
- ShapesXR vs Unreal Engine VR
- ShapesXR vs Mozilla Hubs
- ShapesXR vs Lens Studio
- ShapesXR vs Varjo
- ShapesXR vs Virtual Desktop
- ShapesXR vs VRChat
- ShapesXR vs vSpatial
- ShapesXR vs Xreal Air
- ShapesXR vs Tilt Brush
- ShapesXR vs Apple Vision Pro
- ShapesXR vs Spark AR Studio
- ShapesXR vs The Wild
- ShapesXR vs Masterpiece VR
- ShapesXR vs Frame VR
- ShapesXR vs Glue
- ShapesXR vs Spatial
- ShapesXR vs MeetinVR
- ShapesXR vs 8th Wall
- ShapesXR vs Microsoft HoloLens 2
- ShapesXR vs Magic Leap 2
- ShapesXR vs Medium by Adobe
- ShapesXR vs Quill
- ShapesXR vs Instagram AR Effects


