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Software · head to head

Babylon.js vs Quill

Babylon.js logo

Babylon.js

Software

Powerful 3D engine for the web with WebXR

From
Free
Rated
-
Quill logo

Quill

Software

VR illustration and animation tool

From
$24.99/one-time
Rated
-

The short version

  • Only Babylon.js has a free tier, so it costs nothing to try first.
  • Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; Quill quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.
  • They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Quill covers VR illustration.

Where they differ

Only the attributes on which Babylon.js and Quill actually diverge.

Attributes where Babylon.js and Quill differ
AttributeBabylon.jsQuill
Starting priceFree$24.99/one-time
Pricing modelUnknownone-time
Free tierYesNo
PlatformsWeb, Native (via Babylon Native Runtime), React NativeVr, Quest
Founded19752021

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Babylon.js

  • WebGL/WebGPU rendering
  • Physics engines
  • GUI system
  • Node material editor
  • WebXR
  • glTF
  • Havok physics
  • Azure

Only in Quill

  • VR illustration
  • Animation timeline
  • Layers
  • Brushes
  • FBX export
  • Video export
  • Alembic
  • Vr support

What people use each for

The jobs each tool is most often brought in to do.

Babylon.js

  • Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Quill
  • Cross-platform 3D development with native runtime and React Native supportnot Quill

Quill

  • VR Gamingnot Babylon.js
  • AR Marketingnot Babylon.js
  • Virtual Trainingnot Babylon.js
  • 3D Visualizationnot Babylon.js
  • Immersive Experiencesnot Babylon.js

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Babylon.js

  • JavaScript-only framework; requires developer expertise to implement and maintain

Quill

  • quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.

Pricing, plan by plan

Babylon.js

Free

No published plan breakdown. See the Babylon.js review.

Quill

$24.99/one-time
  • Quill$24.99/one-time
    • VR illustration
    • Animation
    • Export

Which should you pick?

Choose Babylon.js if

  • You need webgl/webgpu rendering.
  • You want to start without paying.
  • You work on Web, Native (via Babylon Native Runtime), React Native.
  • You also want physics engines.

Choose Quill if

  • You need vr illustration.
  • You work on Vr, Quest.
  • You also want animation timeline.

Questions people ask

Is Babylon.js or Quill better?
Neither clearly leads. Babylon.js starts at Free and Quill at $24.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Babylon.js or Quill?
Babylon.js has a free tier; the other does not. Paid plans start at Free for Babylon.js and $24.99/one-time for Quill.
Does Babylon.js or Quill run on more platforms?
Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Quill runs on Vr, Quest.
Can I use Babylon.js for free?
Yes. Babylon.js has a free tier, so you can try it without paying. Quill starts at $24.99/one-time.
What is Babylon.js best used for?
Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Quill is typically brought in for.
What can Babylon.js do that Quill cannot?
Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Quill covers VR illustration, Animation timeline, Layers, Brushes.

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