Software · head to head
Babylon.js vs Quill
The short version
- Only Babylon.js has a free tier, so it costs nothing to try first.
- Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; Quill quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Quill covers VR illustration.
Where they differ
Only the attributes on which Babylon.js and Quill actually diverge.
| Attribute | Babylon.js | Quill |
|---|---|---|
| Starting price | Free | $24.99/one-time |
| Pricing model | Unknown | one-time |
| Free tier | Yes | No |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | Vr, Quest |
| Founded | 1975 | 2021 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in Quill
- VR illustration
- Animation timeline
- Layers
- Brushes
- FBX export
- Video export
- Alembic
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Quill
- Cross-platform 3D development with native runtime and React Native supportnot Quill
Quill
- VR Gamingnot Babylon.js
- AR Marketingnot Babylon.js
- Virtual Trainingnot Babylon.js
- 3D Visualizationnot Babylon.js
- Immersive Experiencesnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
Quill
- quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
Quill
$24.99/one-time- Quill$24.99/one-time
- VR illustration
- Animation
- Export
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose Quill if
- You need vr illustration.
- You work on Vr, Quest.
- You also want animation timeline.
Questions people ask
- Is Babylon.js or Quill better?
- Neither clearly leads. Babylon.js starts at Free and Quill at $24.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or Quill?
- Babylon.js has a free tier; the other does not. Paid plans start at Free for Babylon.js and $24.99/one-time for Quill.
- Does Babylon.js or Quill run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Quill runs on Vr, Quest.
- Can I use Babylon.js for free?
- Yes. Babylon.js has a free tier, so you can try it without paying. Quill starts at $24.99/one-time.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Quill is typically brought in for.
- What can Babylon.js do that Quill cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Quill covers VR illustration, Animation timeline, Layers, Brushes.
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