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AR/VR & Metaverse · head to head

Babylon.js vs Mozilla Hubs

Babylon.js logo

Babylon.js

AR/VR & Metaverse

Powerful 3D engine for the web with WebXR

From
Free
Rated
-
Mozilla Hubs logo

Mozilla Hubs

AR/VR & Metaverse

Open-source social VR platform for the web

From
Free
Rated
-

The short version

  • Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
  • They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Mozilla Hubs covers Browser-based VR.

Where they differ

Only the attributes on which Babylon.js and Mozilla Hubs actually diverge.

Attributes where Babylon.js and Mozilla Hubs differ
AttributeBabylon.jsMozilla Hubs
Pricing modelUnknownfreemium
PlatformsWeb, Native (via Babylon Native Runtime), React NativeWebvr, Web, Vr, Mobile
Founded19751998

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Babylon.js

  • WebGL/WebGPU rendering
  • Physics engines
  • GUI system
  • Node material editor
  • WebXR
  • glTF
  • Havok physics
  • Azure

Only in Mozilla Hubs

  • Browser-based VR
  • Room creation
  • Avatar system
  • Spatial audio
  • Spoke editor
  • Custom assets
  • Webhooks
  • Webvr support

Both cover

  • Web support

What people use each for

The jobs each tool is most often brought in to do.

Babylon.js

  • Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Mozilla Hubs
  • Cross-platform 3D development with native runtime and React Native supportnot Mozilla Hubs

Mozilla Hubs

  • VR Gamingnot Babylon.js
  • AR Marketingnot Babylon.js
  • Virtual Trainingnot Babylon.js
  • 3D Visualizationnot Babylon.js
  • Immersive Experiencesnot Babylon.js

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Babylon.js

  • JavaScript-only framework; requires developer expertise to implement and maintain

Mozilla Hubs

  • The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.

Pricing, plan by plan

Babylon.js

Free

No published plan breakdown. See the Babylon.js review.

Mozilla Hubs

Free
  • FreeFree
    • Public rooms
    • Avatar customization
    • Screen sharing

Which should you pick?

Choose Babylon.js if

  • You need webgl/webgpu rendering.
  • You want to start without paying.
  • You work on Web, Native (via Babylon Native Runtime), React Native.
  • You also want physics engines.

Choose Mozilla Hubs if

  • You need browser-based vr.
  • You want to start without paying.
  • You work on Webvr, Web, Vr, Mobile.
  • You also want room creation.

Questions people ask

Is Babylon.js or Mozilla Hubs better?
Neither clearly leads. Babylon.js starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Babylon.js or Mozilla Hubs?
Babylon.js starts at Free and Mozilla Hubs at Free.
Does Babylon.js or Mozilla Hubs run on more platforms?
Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
Can I use Babylon.js for free?
Both have a free tier, so you can try either at no cost before committing.
What is Babylon.js best used for?
Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Mozilla Hubs is typically brought in for.
What can Babylon.js do that Mozilla Hubs cannot?
Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio. Both handle Web support.

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