AR/VR & Metaverse · head to head
Babylon.js vs Mozilla Hubs

Babylon.js
AR/VR & Metaverse
Powerful 3D engine for the web with WebXR
- From
- Free
- Rated
- -

Mozilla Hubs
AR/VR & Metaverse
Open-source social VR platform for the web
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Mozilla Hubs covers Browser-based VR.
Where they differ
Only the attributes on which Babylon.js and Mozilla Hubs actually diverge.
| Attribute | Babylon.js | Mozilla Hubs |
|---|---|---|
| Pricing model | Unknown | freemium |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | Webvr, Web, Vr, Mobile |
| Founded | 1975 | 1998 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in Mozilla Hubs
- Browser-based VR
- Room creation
- Avatar system
- Spatial audio
- Spoke editor
- Custom assets
- Webhooks
- Webvr support
Both cover
- Web support
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Mozilla Hubs
- Cross-platform 3D development with native runtime and React Native supportnot Mozilla Hubs
Mozilla Hubs
- VR Gamingnot Babylon.js
- AR Marketingnot Babylon.js
- Virtual Trainingnot Babylon.js
- 3D Visualizationnot Babylon.js
- Immersive Experiencesnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
Mozilla Hubs
- The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
Mozilla Hubs
Free- FreeFree
- Public rooms
- Avatar customization
- Screen sharing
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose Mozilla Hubs if
- You need browser-based vr.
- You want to start without paying.
- You work on Webvr, Web, Vr, Mobile.
- You also want room creation.
Questions people ask
- Is Babylon.js or Mozilla Hubs better?
- Neither clearly leads. Babylon.js starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or Mozilla Hubs?
- Babylon.js starts at Free and Mozilla Hubs at Free.
- Does Babylon.js or Mozilla Hubs run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
- Can I use Babylon.js for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Mozilla Hubs is typically brought in for.
- What can Babylon.js do that Mozilla Hubs cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio. Both handle Web support.
Related pages
More on Mozilla Hubs
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