AR VR · head to head
Babylon.js vs Medium by Adobe
The short version
- Only Babylon.js has a free tier, so it costs nothing to try first.
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Medium by Adobe covers VR sculpting.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Babylon.js and Medium by Adobe actually diverge.
| Attribute | Babylon.js | Medium by Adobe |
|---|---|---|
| Starting price | Free | $9.99/month |
| Pricing model | Unknown | subscription |
| Free tier | Yes | No |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | Vr, Quest |
| Founded | 1975 | 1982 |
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in Medium by Adobe
- VR sculpting
- Layer system
- Stamps
- Move tool
- Adobe Creative Cloud
- Substance
- FBX export
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Medium by Adobe
- Cross-platform 3D development with native runtime and React Native supportnot Medium by Adobe
Medium by Adobe
- VR Gamingnot Babylon.js
- AR Marketingnot Babylon.js
- Virtual Trainingnot Babylon.js
- 3D Visualizationnot Babylon.js
- Immersive Experiencesnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
Medium by Adobe
Nothing recorded yet. See the Medium by Adobe review.
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
Medium by Adobe
$9.99/month- Medium$9.99/month
- Full sculpting tools
- Export
- Adobe integration
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose Medium by Adobe if
- You need vr sculpting.
- You work on Vr, Quest.
- You also want layer system.
Questions people ask
- Is Babylon.js or Medium by Adobe better?
- Neither clearly leads. Babylon.js starts at Free and Medium by Adobe at $9.99/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or Medium by Adobe?
- Babylon.js has a free tier; the other does not. Paid plans start at Free for Babylon.js and $9.99/month for Medium by Adobe.
- Does Babylon.js or Medium by Adobe run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Medium by Adobe runs on Vr, Quest.
- Can I use Babylon.js for free?
- Yes. Babylon.js has a free tier, so you can try it without paying. Medium by Adobe starts at $9.99/month.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Medium by Adobe is typically brought in for.
- What can Babylon.js do that Medium by Adobe cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Medium by Adobe covers VR sculpting, Layer system, Stamps, Move tool.
Answered from the vendors’ own pages
Babylon.js: Is Babylon.js free to use?
Yes, Babylon.js is completely free. It is an open-source web rendering engine licensed under the Apache 2.0 license, which is permissive and does not restrict usage.
SourceBabylon.js: Can I use Babylon.js for commercial purposes?
Yes, the Apache 2.0 license permits free use for commercial purposes. You can use, modify, and distribute Babylon.js in commercial applications as long as you include a copy of the license and provide notice of significant changes.
SourceBabylon.js: Is there any paid support or commercial version of Babylon.js?
Babylon.js is open source with no paid tiers or commercial version. Community support is available through GitHub and documentation, but there are no official paid support contracts offered.
SourceRelated pages
More on Medium by Adobe
Other head to heads
- Babylon.js vs Three.js
- Babylon.js vs WebXR Device API
- Babylon.js vs ARCore
- Babylon.js vs ARKit
- Babylon.js vs Meta Quest
- Babylon.js vs A-Frame
- Babylon.js vs Unreal Engine VR
- Babylon.js vs Mozilla Hubs
- Babylon.js vs Lens Studio
- Babylon.js vs Varjo
- Babylon.js vs Virtual Desktop
- Babylon.js vs VRChat
- Babylon.js vs vSpatial
- Babylon.js vs Xreal Air
- Babylon.js vs Tilt Brush
- Babylon.js vs Apple Vision Pro
- Babylon.js vs Spark AR Studio
- Babylon.js vs Masterpiece VR
- Babylon.js vs Quill
- Babylon.js vs Microsoft HoloLens 2
- Babylon.js vs Gravity Sketch
- Babylon.js vs Rec Room
- Babylon.js vs ShapesXR
- Babylon.js vs Spatial
- Babylon.js vs SteamVR
- Babylon.js vs Horizon Worlds
- Babylon.js vs Snapchat AR
- Medium by Adobe vs Three.js
- Medium by Adobe vs WebXR Device API
- Medium by Adobe vs ARCore
- Medium by Adobe vs ARKit
- Medium by Adobe vs Meta Quest
- Medium by Adobe vs A-Frame
- Medium by Adobe vs Unreal Engine VR
- Medium by Adobe vs Mozilla Hubs
- Medium by Adobe vs Lens Studio
- Medium by Adobe vs Varjo
- Medium by Adobe vs Virtual Desktop
- Medium by Adobe vs VRChat
- Medium by Adobe vs vSpatial
- Medium by Adobe vs Xreal Air
- Medium by Adobe vs Tilt Brush
- Medium by Adobe vs Apple Vision Pro
- Medium by Adobe vs Spark AR Studio
- Medium by Adobe vs Masterpiece VR
- Medium by Adobe vs Quill
- Medium by Adobe vs Microsoft HoloLens 2
- Medium by Adobe vs Gravity Sketch
- Medium by Adobe vs Rec Room
- Medium by Adobe vs ShapesXR
- Medium by Adobe vs Spatial
- Medium by Adobe vs SteamVR
- Medium by Adobe vs Horizon Worlds
- Medium by Adobe vs Snapchat AR


