Software · head to head
MeetinVR vs ARKit
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- Each has a real cost: MeetinVR the free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan; ARKit iOS-only platform, not available for Android or other operating systems
- They diverge on capability: MeetinVR covers VR meetings, ARKit covers World tracking.
Where they differ
Only the attributes on which MeetinVR and ARKit actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in MeetinVR
- VR meetings
- Whiteboarding
- Presentation tools
- Recording
- Calendar sync
- Cloud storage
- Enterprise SSO
- Vr support
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
MeetinVR
- Holding team meetings and workshops in virtual realitynot ARKit
- Collaborative whiteboarding and sticky notes in a shared VR roomnot ARKit
- Reviewing 3D models and 360 content with remote colleaguesnot ARKit
ARKit
- VR Gamingnot MeetinVR
- AR Marketingnot MeetinVR
- Virtual Trainingnot MeetinVR
- 3D Visualizationnot MeetinVR
- Immersive Experiencesnot MeetinVR
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
MeetinVR
- The free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan
- Pro is priced per user at EUR 10 per week, EUR 35 per month or EUR 350 per year
- Meetings are capped at up to 32 users
- Uploading and using your own images, videos, documents, 360 and 3D files requires an account rather than guest access
- A VR headset is required to join meetings in VR
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Pricing, plan by plan
MeetinVR
$30/month- Business$30/month
- Unlimited meetings
- Custom environments
- Recording
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Which should you pick?
Choose MeetinVR if
- You need vr meetings.
- You work on Vr, Pc, Quest.
- You also want whiteboarding.
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Questions people ask
- Is MeetinVR or ARKit better?
- Neither clearly leads. MeetinVR starts at $30/month and ARKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, MeetinVR or ARKit?
- ARKit has a free tier; the other does not. Paid plans start at $30/month for MeetinVR and Free for ARKit.
- Does MeetinVR or ARKit run on more platforms?
- MeetinVR runs on Vr, Pc, Quest. ARKit runs on iOS, iPadOS, macOS, visionOS.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. MeetinVR starts at $30/month.
- What is MeetinVR best used for?
- MeetinVR is most often used for holding team meetings and workshops in virtual reality, collaborative whiteboarding and sticky notes in a shared vr room, reviewing 3d models and 360 content with remote colleagues. Of those, holding team meetings and workshops in virtual reality and collaborative whiteboarding and sticky notes in a shared vr room are not what ARKit is typically brought in for.
- What can MeetinVR do that ARKit cannot?
- MeetinVR covers VR meetings, Whiteboarding, Presentation tools, Recording. ARKit covers World tracking, Face tracking, Body tracking, LiDAR support.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
Source

