AR/VR & Metaverse · head to head
MeetinVR vs Unity AR Foundation

Unity AR Foundation
AR/VR & Metaverse
Unified AR development framework for Unity
- From
- Free
- Rated
- -
The short version
- Only Unity AR Foundation has a free tier, so it costs nothing to try first.
- Each has a real cost: MeetinVR the free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: MeetinVR covers VR meetings, Unity AR Foundation covers Plane detection.
Where they differ
Only the attributes on which MeetinVR and Unity AR Foundation actually diverge.
| Attribute | MeetinVR | Unity AR Foundation |
|---|---|---|
| Starting price | $30/month | Free |
| Pricing model | subscription | Unknown |
| Free tier | No | Yes |
| Platforms | Vr, Pc, Quest | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 2017 | 2004 |
Identical on both: user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in MeetinVR
- VR meetings
- Whiteboarding
- Presentation tools
- Recording
- Calendar sync
- Cloud storage
- Enterprise SSO
- Vr support
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
What people use each for
The jobs each tool is most often brought in to do.
MeetinVR
- Holding team meetings and workshops in virtual realitynot Unity AR Foundation
- Collaborative whiteboarding and sticky notes in a shared VR roomnot Unity AR Foundation
- Reviewing 3D models and 360 content with remote colleaguesnot Unity AR Foundation
Unity AR Foundation
- VR Gamingnot MeetinVR
- AR Marketingnot MeetinVR
- Virtual Trainingnot MeetinVR
- 3D Visualizationnot MeetinVR
- Immersive Experiencesnot MeetinVR
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
MeetinVR
- The free Guest and Trial tiers add a watermark to sessions; removing it requires the Pro plan
- Pro is priced per user at EUR 10 per week, EUR 35 per month or EUR 350 per year
- Meetings are capped at up to 32 users
- Uploading and using your own images, videos, documents, 360 and 3D files requires an account rather than guest access
- A VR headset is required to join meetings in VR
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
MeetinVR
$30/month- Business$30/month
- Unlimited meetings
- Custom environments
- Recording
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose MeetinVR if
- You need vr meetings.
- You work on Vr, Pc, Quest.
- You also want whiteboarding.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is MeetinVR or Unity AR Foundation better?
- Neither clearly leads. MeetinVR starts at $30/month and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, MeetinVR or Unity AR Foundation?
- Unity AR Foundation has a free tier; the other does not. Paid plans start at $30/month for MeetinVR and Free for Unity AR Foundation.
- Does MeetinVR or Unity AR Foundation run on more platforms?
- MeetinVR runs on Vr, Pc, Quest. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Unity AR Foundation for free?
- Yes. Unity AR Foundation has a free tier, so you can try it without paying. MeetinVR starts at $30/month.
- What is MeetinVR best used for?
- MeetinVR is most often used for holding team meetings and workshops in virtual reality, collaborative whiteboarding and sticky notes in a shared vr room, reviewing 3d models and 360 content with remote colleagues. Of those, holding team meetings and workshops in virtual reality and collaborative whiteboarding and sticky notes in a shared vr room are not what Unity AR Foundation is typically brought in for.
- What can MeetinVR do that Unity AR Foundation cannot?
- MeetinVR covers VR meetings, Whiteboarding, Presentation tools, Recording. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.
Answered from the vendors’ own pages
Unity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
Other head to heads
- MeetinVR vs ARCore
- MeetinVR vs ARKit
- MeetinVR vs Meta Quest
- MeetinVR vs Apple Vision Pro
- MeetinVR vs HTC Vive
- MeetinVR vs 8th Wall
- MeetinVR vs Lens Studio
- MeetinVR vs Vuforia
- MeetinVR vs A-Frame
- MeetinVR vs Babylon.js
- MeetinVR vs Microsoft HoloLens 2
- MeetinVR vs Niantic Lightship
- MeetinVR vs PlayStation VR2
- MeetinVR vs Spark AR Studio
- MeetinVR vs TikTok Effect House
- MeetinVR vs Gravity Sketch
- MeetinVR vs Instagram AR Effects
- MeetinVR vs Magic Leap 2
- Unity AR Foundation vs ARCore
- Unity AR Foundation vs ARKit
- Unity AR Foundation vs Meta Quest
- Unity AR Foundation vs Apple Vision Pro
- Unity AR Foundation vs HTC Vive
- Unity AR Foundation vs 8th Wall
- Unity AR Foundation vs Lens Studio
- Unity AR Foundation vs Vuforia
- Unity AR Foundation vs A-Frame
- Unity AR Foundation vs Babylon.js
- Unity AR Foundation vs Microsoft HoloLens 2
- Unity AR Foundation vs Niantic Lightship
- Unity AR Foundation vs PlayStation VR2
- Unity AR Foundation vs Spark AR Studio
- Unity AR Foundation vs TikTok Effect House
- Unity AR Foundation vs Gravity Sketch
- Unity AR Foundation vs Instagram AR Effects
- Unity AR Foundation vs Magic Leap 2

