AR/VR & Metaverse · head to head
ARKit vs Unreal Engine VR

Unreal Engine VR
AR/VR & Metaverse
AAA-quality VR development with Unreal Engine
- From
- Free
- Rated
- -
The short version
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Unreal Engine VR steep system requirements with demanding GPU and CPU for rendering high-quality VR experiences
- They diverge on capability: ARKit covers World tracking, Unreal Engine VR covers Photorealistic rendering.
Where they differ
Only the attributes on which ARKit and Unreal Engine VR actually diverge.
| Attribute | ARKit | Unreal Engine VR |
|---|---|---|
| Pricing model | free | Unknown |
| Platforms | iOS, iPadOS, macOS, visionOS | Windows, macOS, Linux |
| Founded | 1976 | 1995 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Unreal Engine VR
- Photorealistic rendering
- Physics simulation
- Blueprint scripting
- Motion controllers
- SteamVR
- Oculus
- OpenXR
- PSVR
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Unreal Engine VR
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Unreal Engine VR
- Steep system requirements with demanding GPU and CPU for rendering high-quality VR experiences
- Only free with 5% royalty after $1 million in revenue, which may impact indie developers at scale
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Unreal Engine VR
FreeNo published plan breakdown. See the Unreal Engine VR review.
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Unreal Engine VR if
- You need photorealistic rendering.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want physics simulation.
Questions people ask
- Is ARKit or Unreal Engine VR better?
- Neither clearly leads. ARKit starts at Free and Unreal Engine VR at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Unreal Engine VR?
- ARKit starts at Free and Unreal Engine VR at Free.
- Does ARKit or Unreal Engine VR run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Unreal Engine VR runs on Windows, macOS, Linux.
- Can I use ARKit for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can ARKit do that Unreal Engine VR cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Unreal Engine VR covers Photorealistic rendering, Physics simulation, Blueprint scripting, Motion controllers.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceUnreal Engine VR: Does Unreal Engine support VR and AR development?
Yes. Unreal Engine provides the highest-quality solution for creating augmented reality (AR), virtual reality (VR), and mixed reality (MR) experiences, supporting development for VR, AR, gaming consoles, PCs, and mobile devices.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceUnreal Engine VR: Is Unreal Engine 5 free to use?
Unreal Engine 5 is free for most uses with no upfront cost. If a project earns over $1 million, a 5% royalty applies to future sales.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceUnreal Engine VR: What platforms does Unreal Engine support for VR development?
Unreal Engine supports macOS and Linux development with some limitations, though Windows 10 (64-bit) is the primary development platform. It supports VR development targeting various VR headsets.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
More on Unreal Engine VR
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- Unreal Engine VR vs Apple Vision Pro
- Unreal Engine VR vs Unity AR Foundation
- Unreal Engine VR vs HTC Vive
- Unreal Engine VR vs 8th Wall
- Unreal Engine VR vs Lens Studio
- Unreal Engine VR vs Vuforia
- Unreal Engine VR vs A-Frame
- Unreal Engine VR vs Babylon.js
- Unreal Engine VR vs Microsoft HoloLens 2
- Unreal Engine VR vs Niantic Lightship
- Unreal Engine VR vs PlayStation VR2
- Unreal Engine VR vs Spark AR Studio
- Unreal Engine VR vs TikTok Effect House
- Unreal Engine VR vs Gravity Sketch
- Unreal Engine VR vs Instagram AR Effects
- Unreal Engine VR vs Magic Leap 2

