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ARKit vs Microsoft HoloLens 2

ARKit logo

ARKit

Software

Apple's framework for iOS AR development

From
Free
Rated
-
Microsoft HoloLens 2 logo

Microsoft HoloLens 2

Software

Enterprise mixed reality for the modern workplace

From
$3500/one-time
Rated
-

The short version

  • Only ARKit has a free tier, so it costs nothing to try first.
  • Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Microsoft HoloLens 2 narrow field of view of 52 degrees limits visibility of holograms and causes parts of 3D objects to disappear when viewing up close
  • They diverge on capability: ARKit covers World tracking, Microsoft HoloLens 2 covers Spatial mapping.

Where they differ

Only the attributes on which ARKit and Microsoft HoloLens 2 actually diverge.

Attributes where ARKit and Microsoft HoloLens 2 differ
AttributeARKitMicrosoft HoloLens 2
Starting priceFree$3500/one-time
Pricing modelfreeUnknown
Free tierYesNo
PlatformsiOS, iPadOS, macOS, visionOSStandalone AR Headset
Founded19762015

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ARKit

  • World tracking
  • Face tracking
  • Body tracking
  • LiDAR support
  • RealityKit
  • Reality Composer
  • SceneKit
  • Ar support

Only in Microsoft HoloLens 2

  • Spatial mapping
  • Hand tracking
  • Eye tracking
  • Holographic display
  • Azure
  • Dynamics 365
  • Microsoft Teams
  • Mixed-reality support

What people use each for

The jobs each tool is most often brought in to do.

ARKit

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Microsoft HoloLens 2

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ARKit

  • iOS-only platform, not available for Android or other operating systems
  • Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
  • Cannot handle very fast motion capture
  • Accuracy varies with lighting conditions and surface characteristics
  • Requires iOS 11 or later and specific device hardware

Microsoft HoloLens 2

  • Narrow field of view of 52 degrees limits visibility of holograms and causes parts of 3D objects to disappear when viewing up close
  • Heavy weight makes extended wearing uncomfortable and impractical for sessions longer than a few hours
  • Short battery life of 2.5 to 5.5 hours limits extended deployments without charging
  • Display is sensitive to bright light and sunlight, with rainbow color artifacts and poor outdoor readability
  • High price of $3,500 limits accessibility to enterprises with substantial budgets

Pricing, plan by plan

ARKit

Free
  • FreeFree
    • Full SDK
    • Documentation
    • Sample code

Microsoft HoloLens 2

$3500/one-time

No published plan breakdown. See the Microsoft HoloLens 2 review.

Which should you pick?

Choose ARKit if

  • You need world tracking.
  • You want to start without paying.
  • You work on iOS, iPadOS, macOS, visionOS.
  • You also want face tracking.

Choose Microsoft HoloLens 2 if

  • You need spatial mapping.
  • You work on Standalone AR Headset.
  • You also want hand tracking.

Questions people ask

Is ARKit or Microsoft HoloLens 2 better?
Neither clearly leads. ARKit starts at Free and Microsoft HoloLens 2 at $3500/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ARKit or Microsoft HoloLens 2?
ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and $3500/one-time for Microsoft HoloLens 2.
Does ARKit or Microsoft HoloLens 2 run on more platforms?
ARKit runs on iOS, iPadOS, macOS, visionOS. Microsoft HoloLens 2 runs on Standalone AR Headset.
Can I use ARKit for free?
Yes. ARKit has a free tier, so you can try it without paying. Microsoft HoloLens 2 starts at $3500/one-time.
What is ARKit best used for?
ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can ARKit do that Microsoft HoloLens 2 cannot?
ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Microsoft HoloLens 2 covers Spatial mapping, Hand tracking, Eye tracking, Holographic display.

Answered from the vendors’ own pages

ARKit: Is ARKit free to use?

Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.

Source
Microsoft HoloLens 2: How long is the battery life of HoloLens 2?

HoloLens 2 battery life is 2.5 to 5.5 hours of active use depending on workload intensity and brightness settings.

Source
ARKit: What iOS devices support ARKit?

ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.

Source
Microsoft HoloLens 2: What is the field of view for HoloLens 2?

HoloLens 2 has a 52-degree field of view (43 degrees horizontal and 29 degrees vertical), which is considered narrow and limits the visible hologram area when viewing objects up close.

Source
ARKit: Can ARKit work offline?

ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.

Source
Microsoft HoloLens 2: Can HoloLens 2 be worn over glasses?

Yes, HoloLens 2 can be worn directly over glasses with an ergonomic design that allows the visor to flip up, though comfort depends on the glasses' size and weight.

Source
ARKit: Does ARKit integrate with game engines?

Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.

Source
Microsoft HoloLens 2: What is the price of HoloLens 2?

The HoloLens 2 costs $3,500 USD with enterprise rental options at $125 per month and developer rental at $99 per month.

Source
ARKit: What are ARKit's limitations with location-based AR?

ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.

Source

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