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ARKit

Apple's framework for iOS AR development

As of 30 August 2026, ARKit is free to use. ARKit is Apple's augmented reality framework for iOS and iPadOS that enables developers to create AR experiences. Softwr lists it under AR VR. ARKit is made by Apple Inc., launched in 1976, available on iOS, macOS, VR and AR.

Overview

What ARKit does

ARKit is Apple's augmented reality framework for iOS and iPadOS that enables developers to create AR experiences. It provides world tracking, scene understanding, face tracking, and integration with RealityKit for high-quality AR applications.

What people use it for

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Related searches

The honest half

Where it falls short

Concrete and checkable, so you can decide whether any of them matter to you. This is the half of a review a vendor will not write about ARKit.

  • iOS-only platform, not available for Android or other operating systems
  • Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
  • Cannot handle very fast motion capture
  • Accuracy varies with lighting conditions and surface characteristics
  • Requires iOS 11 or later and specific device hardware

Cross-shopped

What people choose instead of ARKit

Each pairing was judged by two reviewers asking whether a buyer would genuinely weigh the two against each other. The ones that failed were deleted rather than published.

  • ARKit logo
    ARKit
    vs
    ARCore logo
    ARCore

    ARCore: Google's AR framework for Android with similar core features to ARKit but cross-platform support for Android devices.

  • ARKit logo
    ARKit
    vs
    Vuforia logo
    Vuforia

    Vuforia: Cross-platform AR SDK supporting iOS, Android, and UWP with robust image-based and object recognition features.

  • ARKit logo
    ARKit
    vs
    Wikitude logo
    Wikitude

    Wikitude: Web-based and mobile AR SDK with WebAR capabilities and cross-platform support for both iOS and Android.

  • ARKit logo
    ARKit
    vs
    Unity AR Foundation logo
    Unity AR Foundation

    Unity AR Foundation: Unity's cross-platform AR framework that abstracts ARKit and ARCore, enabling single codebase for iOS and Android development.

Pricing

What ARKit costs

Taken from the vendor's own pricing page. Prices move, so check before you buy.

Free

Free

  • Full SDK
  • Documentation
  • Sample code

Capabilities

Features

  • World tracking

  • Face tracking

  • Body tracking

  • LiDAR support

  • RealityKit

    Integration with RealityKit

  • Reality Composer

    Integration with Reality Composer

  • SceneKit

    Integration with SceneKit

  • Ar support

    Available on ar

  • Ios support

    Available on ios

  • Ipados support

    Available on ipados

  • Visionos support

    Available on visionos

Answered, with sources

Questions people ask

Each answer names the page it came from, so you can check it rather than take our word for it.

Is ARKit free to use?

Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.

Source
What iOS devices support ARKit?

ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.

Source
Can ARKit work offline?

ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.

Source
Does ARKit integrate with game engines?

Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.

Source
What are ARKit's limitations with location-based AR?

ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.

Source

Behind it

Who makes ARKit

Company
Apple Inc.
Based in
Cupertino, California

Timeline

ARKit over time

  1. Milestone2024-06-10

    ARKit presented for visionOS 2 with enhanced spatial experiences on Apple Vision Pro

    Source
  2. Milestone2020-06-22

    ARKit 4 announced with LiDAR support for depth information from iPad Pro and iPhone sensors

    Source
  3. Milestone2019-06-03

    ARKit 3 announced at WWDC 2019 with improved motion tracking and environmental lighting

    Source
  4. Launch2018-09-17

    iOS 12 released with ARKit 2.0 featuring improved face tracking and 3D object detection

    Source
  5. Launch2017-09-19

    iOS 11 released with ARKit framework

    Source
  6. Launch2017-06-05

    ARKit announced at WWDC 2017 as part of iOS 11

    Source
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Where to go from ARKit

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Softwr does not host reviews and shows no star rating for ARKit, because a rating we did not collect is not ours to publish. What is here is the pricing and platform detail from the vendor’s own pages, limitations we could state concretely, and alternatives a reviewer confirmed people weigh against it. Tell us if any of it is wrong.

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