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ARKit vs Medium by Adobe

ARKit logo

ARKit

Software

Apple's framework for iOS AR development

From
Free
Rated
-
Medium by Adobe logo

Medium by Adobe

Software

Sculpt in VR with intuitive tools

From
$9.99/month
Rated
-

The short version

  • Only ARKit has a free tier, so it costs nothing to try first.
  • They diverge on capability: ARKit covers World tracking, Medium by Adobe covers VR sculpting.

Where they differ

Only the attributes on which ARKit and Medium by Adobe actually diverge.

Attributes where ARKit and Medium by Adobe differ
AttributeARKitMedium by Adobe
Starting priceFree$9.99/month
Pricing modelfreesubscription
Free tierYesNo
PlatformsiOS, iPadOS, macOS, visionOSVr, Quest
Founded19761982

Identical on both: user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ARKit

  • World tracking
  • Face tracking
  • Body tracking
  • LiDAR support
  • RealityKit
  • Reality Composer
  • SceneKit
  • Ar support

Only in Medium by Adobe

  • VR sculpting
  • Layer system
  • Stamps
  • Move tool
  • Adobe Creative Cloud
  • Substance
  • FBX export
  • Vr support

What people use each for

The jobs each tool is most often brought in to do.

ARKit

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Medium by Adobe

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ARKit

  • iOS-only platform, not available for Android or other operating systems
  • Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
  • Cannot handle very fast motion capture
  • Accuracy varies with lighting conditions and surface characteristics
  • Requires iOS 11 or later and specific device hardware

Medium by Adobe

Nothing recorded yet. See the Medium by Adobe review.

Pricing, plan by plan

ARKit

Free
  • FreeFree
    • Full SDK
    • Documentation
    • Sample code

Medium by Adobe

$9.99/month
  • Medium$9.99/month
    • Full sculpting tools
    • Export
    • Adobe integration

Which should you pick?

Choose ARKit if

  • You need world tracking.
  • You want to start without paying.
  • You work on iOS, iPadOS, macOS, visionOS.
  • You also want face tracking.

Choose Medium by Adobe if

  • You need vr sculpting.
  • You work on Vr, Quest.
  • You also want layer system.

Questions people ask

Is ARKit or Medium by Adobe better?
Neither clearly leads. ARKit starts at Free and Medium by Adobe at $9.99/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ARKit or Medium by Adobe?
ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and $9.99/month for Medium by Adobe.
Does ARKit or Medium by Adobe run on more platforms?
ARKit runs on iOS, iPadOS, macOS, visionOS. Medium by Adobe runs on Vr, Quest.
Can I use ARKit for free?
Yes. ARKit has a free tier, so you can try it without paying. Medium by Adobe starts at $9.99/month.
What is ARKit best used for?
ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can ARKit do that Medium by Adobe cannot?
ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Medium by Adobe covers VR sculpting, Layer system, Stamps, Move tool.

Answered from the vendors’ own pages

ARKit: Is ARKit free to use?

Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.

Source
ARKit: What iOS devices support ARKit?

ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.

Source
ARKit: Can ARKit work offline?

ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.

Source
ARKit: Does ARKit integrate with game engines?

Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.

Source
ARKit: What are ARKit's limitations with location-based AR?

ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.

Source

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