Software · head to head
ARKit vs Medium by Adobe
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- They diverge on capability: ARKit covers World tracking, Medium by Adobe covers VR sculpting.
Where they differ
Only the attributes on which ARKit and Medium by Adobe actually diverge.
| Attribute | ARKit | Medium by Adobe |
|---|---|---|
| Starting price | Free | $9.99/month |
| Pricing model | free | subscription |
| Free tier | Yes | No |
| Platforms | iOS, iPadOS, macOS, visionOS | Vr, Quest |
| Founded | 1976 | 1982 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Medium by Adobe
- VR sculpting
- Layer system
- Stamps
- Move tool
- Adobe Creative Cloud
- Substance
- FBX export
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Medium by Adobe
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Medium by Adobe
Nothing recorded yet. See the Medium by Adobe review.
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Medium by Adobe
$9.99/month- Medium$9.99/month
- Full sculpting tools
- Export
- Adobe integration
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Medium by Adobe if
- You need vr sculpting.
- You work on Vr, Quest.
- You also want layer system.
Questions people ask
- Is ARKit or Medium by Adobe better?
- Neither clearly leads. ARKit starts at Free and Medium by Adobe at $9.99/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Medium by Adobe?
- ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and $9.99/month for Medium by Adobe.
- Does ARKit or Medium by Adobe run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Medium by Adobe runs on Vr, Quest.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. Medium by Adobe starts at $9.99/month.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can ARKit do that Medium by Adobe cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Medium by Adobe covers VR sculpting, Layer system, Stamps, Move tool.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
More on Medium by Adobe
Keep looking
Other head to heads
- ARKit vs ARCore
- ARKit vs Meta Quest
- ARKit vs Apple Vision Pro
- ARKit vs Unity AR Foundation
- ARKit vs HTC Vive
- ARKit vs 8th Wall
- ARKit vs Lens Studio
- ARKit vs Vuforia
- ARKit vs A-Frame
- ARKit vs Babylon.js
- ARKit vs Microsoft HoloLens 2
- ARKit vs Niantic Lightship
- ARKit vs PlayStation VR2
- ARKit vs Spark AR Studio
- ARKit vs TikTok Effect House
- ARKit vs Gravity Sketch
- ARKit vs Instagram AR Effects
- ARKit vs Magic Leap 2
- Medium by Adobe vs ARCore
- Medium by Adobe vs Meta Quest
- Medium by Adobe vs Apple Vision Pro
- Medium by Adobe vs Unity AR Foundation
- Medium by Adobe vs HTC Vive
- Medium by Adobe vs 8th Wall
- Medium by Adobe vs Lens Studio
- Medium by Adobe vs Vuforia
- Medium by Adobe vs A-Frame
- Medium by Adobe vs Babylon.js
- Medium by Adobe vs Microsoft HoloLens 2
- Medium by Adobe vs Niantic Lightship
- Medium by Adobe vs PlayStation VR2
- Medium by Adobe vs Spark AR Studio
- Medium by Adobe vs TikTok Effect House
- Medium by Adobe vs Gravity Sketch
- Medium by Adobe vs Instagram AR Effects
- Medium by Adobe vs Magic Leap 2


