Game Development · head to head
LÖVE vs Mozilla Hubs
The short version
- Each has a real cost: LÖVE lOVE is a 2D-only framework, with no 3D pipeline; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
- They diverge on capability: LÖVE covers Lua scripting, Mozilla Hubs covers Browser-based VR.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which LÖVE and Mozilla Hubs actually diverge.
| Attribute | LÖVE | Mozilla Hubs |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Webvr, Web, Vr, Mobile |
| Category | Game Development | AR VR |
| Founded | 2008 | 1998 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in LÖVE
- Lua scripting
- Graphics rendering
- Physics engine (Box2D)
- Audio support
- Input handling
- File I/O
- Vector math
- Animation support
Only in Mozilla Hubs
- Browser-based VR
- Room creation
- Avatar system
- Spatial audio
- Spoke editor
- Custom assets
- Webhooks
- Webvr support
What people use each for
The jobs each tool is most often brought in to do.
LÖVE
- Making 2D games in Luanot Mozilla Hubs
- Rapid prototyping of 2D gameplaynot Mozilla Hubs
- Shipping small 2D games to desktop and mobile from one Lua codebasenot Mozilla Hubs
Mozilla Hubs
- VR Gamingnot LÖVE
- AR Marketingnot LÖVE
- Virtual Trainingnot LÖVE
- 3D Visualizationnot LÖVE
- Immersive Experiencesnot LÖVE
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
LÖVE
- LOVE is a 2D-only framework, with no 3D pipeline
- Games must be written in Lua, with no other supported scripting language
- Supported platforms are limited to Windows Vista and later, macOS 10.11 and later, Linux, Android and iOS
- The iOS build is distributed as source and libraries rather than a ready installer
- There is no commercial support offering; help is through community forums, Discord and a subreddit
Mozilla Hubs
- The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
Pricing, plan by plan
LÖVE
Free- FreeFree
- Full framework
- Lua scripting
- Cross-platform support
Mozilla Hubs
Free- FreeFree
- Public rooms
- Avatar customization
- Screen sharing
Which should you pick?
Choose LÖVE if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Choose Mozilla Hubs if
- You need browser-based vr.
- You want to start without paying.
- You work on Webvr, Web, Vr, Mobile.
- You also want room creation.
Questions people ask
- Is LÖVE or Mozilla Hubs better?
- Neither clearly leads. LÖVE starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, LÖVE or Mozilla Hubs?
- LÖVE starts at Free and Mozilla Hubs at Free.
- Does LÖVE or Mozilla Hubs run on more platforms?
- LÖVE runs on Windows, Macos, Linux, Ios, Android, Web. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
- Can I use LÖVE for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is LÖVE best used for?
- LÖVE is most often used for making 2d games in lua, rapid prototyping of 2d gameplay, shipping small 2d games to desktop and mobile from one lua codebase. Of those, making 2d games in lua and rapid prototyping of 2d gameplay are not what Mozilla Hubs is typically brought in for.
- What can LÖVE do that Mozilla Hubs cannot?
- LÖVE covers Lua scripting, Graphics rendering, Physics engine (Box2D), Audio support. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio.
Related pages
More on Mozilla Hubs
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- LÖVE vs Virtual Desktop
- LÖVE vs vSpatial
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- LÖVE vs Xreal Air
- LÖVE vs Horizon Worlds
- LÖVE vs Apple Vision Pro
- Mozilla Hubs vs Aseprite
- Mozilla Hubs vs DragonBones
- Mozilla Hubs vs Godot Engine
- Mozilla Hubs vs MonoGame
- Mozilla Hubs vs Pico-8
- Mozilla Hubs vs Defold
- Mozilla Hubs vs libGDX
- Mozilla Hubs vs Adventure Game Studio
- Mozilla Hubs vs Armory3D
- Mozilla Hubs vs Clickteam Fusion
- Mozilla Hubs vs Cocos2d-x
- Mozilla Hubs vs CryEngine
- Mozilla Hubs vs PlayFab
- Mozilla Hubs vs Pygame
- Mozilla Hubs vs Quixel Mixer
- Mozilla Hubs vs Raylib
- Mozilla Hubs vs Ren'Py
- Mozilla Hubs vs RPG Maker MV
- Mozilla Hubs vs Meta Quest
- Mozilla Hubs vs ARCore
- Mozilla Hubs vs ARKit
- Mozilla Hubs vs Frame VR
- Mozilla Hubs vs AltspaceVR
- Mozilla Hubs vs VRChat
- Mozilla Hubs vs A-Frame
- Mozilla Hubs vs Spatial
- Mozilla Hubs vs Virbela
- Mozilla Hubs vs Bigscreen
- Mozilla Hubs vs Varjo
- Mozilla Hubs vs Virtual Desktop
- Mozilla Hubs vs vSpatial
- Mozilla Hubs vs WebXR Device API
- Mozilla Hubs vs Xreal Air
- Mozilla Hubs vs Horizon Worlds
- Mozilla Hubs vs Apple Vision Pro


