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AR VR · head to head

A-Frame vs Mozilla Hubs

A-Frame logo

A-Frame

AR VR

Web framework for building VR experiences

From
Free
Rated
-
Mozilla Hubs logo

Mozilla Hubs

AR VR

Open-source social VR platform for the web

From
Free
Rated
-

The short version

  • Each has a real cost: A-Frame no commercial support or SLA agreements documented; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
  • They diverge on capability: A-Frame covers Declarative HTML, Mozilla Hubs covers Browser-based VR.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which A-Frame and Mozilla Hubs actually diverge.

Attributes where A-Frame and Mozilla Hubs differ
AttributeA-FrameMozilla Hubs
Pricing modelopen-sourcefreemium
PlatformsWeb (via WebXR), VR headsets, AR-capable mobile devicesWebvr, Web, Vr, Mobile
Founded20151998

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in A-Frame

  • Declarative HTML
  • Entity-component system
  • WebXR support
  • Cross-platform
  • Three.js
  • AR.js
  • Physics engines
  • Networking

Only in Mozilla Hubs

  • Browser-based VR
  • Room creation
  • Avatar system
  • Spatial audio
  • Spoke editor
  • Custom assets
  • Webhooks
  • Vr support

Both cover

  • Webvr support
  • Web support

What people use each for

The jobs each tool is most often brought in to do.

A-Frame

  • 3D and AR/VR web experiencesnot Mozilla Hubs
  • WebVR applicationsnot Mozilla Hubs
  • WebGPU implementationsnot Mozilla Hubs
  • Hand-tracking interactive contentnot Mozilla Hubs

Mozilla Hubs

  • VR Gamingnot A-Frame
  • AR Marketingnot A-Frame
  • Virtual Trainingnot A-Frame
  • 3D Visualizationnot A-Frame
  • Immersive Experiencesnot A-Frame

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

A-Frame

  • No commercial support or SLA agreements documented
  • No enterprise licensing options available
  • Documentation and community support are primary resources

Mozilla Hubs

  • The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.

Pricing, plan by plan

A-Frame

Free

No published plan breakdown. See the A-Frame review.

Mozilla Hubs

Free
  • FreeFree
    • Public rooms
    • Avatar customization
    • Screen sharing

Which should you pick?

Choose A-Frame if

  • You need declarative html.
  • You want to start without paying.
  • You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
  • You also want entity-component system.

Choose Mozilla Hubs if

  • You need browser-based vr.
  • You want to start without paying.
  • You work on Webvr, Web, Vr, Mobile.
  • You also want room creation.

Questions people ask

Is A-Frame or Mozilla Hubs better?
Neither clearly leads. A-Frame starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, A-Frame or Mozilla Hubs?
A-Frame starts at Free and Mozilla Hubs at Free.
Does A-Frame or Mozilla Hubs run on more platforms?
A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
Can I use A-Frame for free?
Both have a free tier, so you can try either at no cost before committing.
What is A-Frame best used for?
A-Frame is most often used for 3d and ar/vr web experiences, webvr applications, webgpu implementations, hand-tracking interactive content. Of those, 3d and ar/vr web experiences and webvr applications are not what Mozilla Hubs is typically brought in for.
What can A-Frame do that Mozilla Hubs cannot?
A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio. Both handle Webvr support, Web support.

Answered from the vendors’ own pages

A-Frame: Is A-Frame free to use?

A-Frame is a free, open-source web framework for building 3D, AR, and VR experiences. There are no licensing costs or subscription fees associated with using A-Frame.

Source
A-Frame: What platforms does A-Frame support?

A-Frame is cross-platform and works on VR headsets, mobile devices, and desktop computers. It supports WebVR, WebGPU, and hand tracking capabilities.

Source
A-Frame: What is the difference between A-Frame and traditional 3D development frameworks?

A-Frame uses HTML and Entity-Component architecture to simplify 3D creation. This makes building immersive experiences accessible to web developers without specialized 3D graphics expertise.

Source
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