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Game Development · head to head

DragonBones vs Mozilla Hubs

DragonBones logo

DragonBones

Game Development

Free 2D skeletal animation solution

From
Free
Rated
-
Mozilla Hubs logo

Mozilla Hubs

AR VR

Open-source social VR platform for the web

From
Free
Rated
-

The short version

  • Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
  • They diverge on capability: DragonBones covers Skeletal animation, Mozilla Hubs covers Browser-based VR.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which DragonBones and Mozilla Hubs actually diverge.

Attributes where DragonBones and Mozilla Hubs differ
AttributeDragonBonesMozilla Hubs
Pricing modelopen-sourcefreemium
PlatformsEgret, PixiJS, Phaser, Hilo, Cocos CreatorWebvr, Web, Vr, Mobile
CategoryGame DevelopmentAR VR
Founded20141998

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in DragonBones

  • Skeletal animation
  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution

Only in Mozilla Hubs

  • Browser-based VR
  • Room creation
  • Avatar system
  • Spatial audio
  • Spoke editor
  • Custom assets
  • Webhooks
  • Webvr support

What people use each for

The jobs each tool is most often brought in to do.

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot Mozilla Hubs
  • Cross-engine animation library for indie game developmentnot Mozilla Hubs
  • Animation creation with LoongBones editornot Mozilla Hubs

Mozilla Hubs

  • VR Gamingnot DragonBones
  • AR Marketingnot DragonBones
  • Virtual Trainingnot DragonBones
  • 3D Visualizationnot DragonBones
  • Immersive Experiencesnot DragonBones

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Mozilla Hubs

  • The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.

Pricing, plan by plan

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Mozilla Hubs

Free
  • FreeFree
    • Public rooms
    • Avatar customization
    • Screen sharing

Which should you pick?

Choose DragonBones if

  • You need skeletal animation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want mesh deformation.

Choose Mozilla Hubs if

  • You need browser-based vr.
  • You want to start without paying.
  • You work on Webvr, Web, Vr, Mobile.
  • You also want room creation.

Questions people ask

Is DragonBones or Mozilla Hubs better?
Neither clearly leads. DragonBones starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, DragonBones or Mozilla Hubs?
DragonBones starts at Free and Mozilla Hubs at Free.
Does DragonBones or Mozilla Hubs run on more platforms?
DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
Can I use DragonBones for free?
Both have a free tier, so you can try either at no cost before committing.
What is DragonBones best used for?
DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Mozilla Hubs is typically brought in for.
What can DragonBones do that Mozilla Hubs cannot?
DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio.

Answered from the vendors’ own pages

DragonBones: Where is DragonBones pricing information?

Pricing and licensing details are not available on the official DragonBones website. Consult GitHub or contact the project maintainers for more information.

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