Software · head to head
ARCore vs Mozilla Hubs
The short version
- Each has a real cost: ARCore aRCore limited to Android 7.0+, excluding older Android devices; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
- They diverge on capability: ARCore covers Motion tracking, Mozilla Hubs covers Browser-based VR.
Where they differ
Only the attributes on which ARCore and Mozilla Hubs actually diverge.
| Attribute | ARCore | Mozilla Hubs |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Android, iOS, Web | Webvr, Web, Vr, Mobile |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown), founded (1998).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Unity
- Unreal
- Android Studio
- Ar support
Only in Mozilla Hubs
- Browser-based VR
- Room creation
- Avatar system
- Spatial audio
- Spoke editor
- Custom assets
- Webhooks
- Webvr support
What people use each for
The jobs each tool is most often brought in to do.
ARCore
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Mozilla Hubs
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Mozilla Hubs
- The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
Pricing, plan by plan
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Mozilla Hubs
Free- FreeFree
- Public rooms
- Avatar customization
- Screen sharing
Which should you pick?
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Choose Mozilla Hubs if
- You need browser-based vr.
- You want to start without paying.
- You work on Webvr, Web, Vr, Mobile.
- You also want room creation.
Questions people ask
- Is ARCore or Mozilla Hubs better?
- Neither clearly leads. ARCore starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARCore or Mozilla Hubs?
- ARCore starts at Free and Mozilla Hubs at Free.
- Does ARCore or Mozilla Hubs run on more platforms?
- ARCore runs on Android, iOS, Web. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
- Can I use ARCore for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ARCore best used for?
- ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can ARCore do that Mozilla Hubs cannot?
- ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
SourceRelated pages
More on Mozilla Hubs
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