Game Development · head to head
Cocos2d-x vs Mozilla Hubs
The short version
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
- They diverge on capability: Cocos2d-x covers 2D rendering, Mozilla Hubs covers Browser-based VR.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Cocos2d-x and Mozilla Hubs actually diverge.
| Attribute | Cocos2d-x | Mozilla Hubs |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Macos, Linux, Ios, Android | Webvr, Web, Vr, Mobile |
| Category | Game Development | AR VR |
| Founded | 2010 | 1998 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Only in Mozilla Hubs
- Browser-based VR
- Room creation
- Avatar system
- Spatial audio
- Spoke editor
- Custom assets
- Webhooks
- Webvr support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot Mozilla Hubs
- 2D gamesnot Mozilla Hubs
- Lightweight gamesnot Mozilla Hubs
- Cross-platform gamesnot Mozilla Hubs
Mozilla Hubs
- VR Gamingnot Cocos2d-x
- AR Marketingnot Cocos2d-x
- Virtual Trainingnot Cocos2d-x
- 3D Visualizationnot Cocos2d-x
- Immersive Experiencesnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Mozilla Hubs
- The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Mozilla Hubs
Free- FreeFree
- Public rooms
- Avatar customization
- Screen sharing
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose Mozilla Hubs if
- You need browser-based vr.
- You want to start without paying.
- You work on Webvr, Web, Vr, Mobile.
- You also want room creation.
Questions people ask
- Is Cocos2d-x or Mozilla Hubs better?
- Neither clearly leads. Cocos2d-x starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or Mozilla Hubs?
- Cocos2d-x starts at Free and Mozilla Hubs at Free.
- Does Cocos2d-x or Mozilla Hubs run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
- Can I use Cocos2d-x for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Mozilla Hubs is typically brought in for.
- What can Cocos2d-x do that Mozilla Hubs cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio.
Related pages
More on Mozilla Hubs
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- Cocos2d-x vs Virbela
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- Cocos2d-x vs Virtual Desktop
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- Cocos2d-x vs WebXR Device API
- Cocos2d-x vs Xreal Air
- Cocos2d-x vs Horizon Worlds
- Cocos2d-x vs Apple Vision Pro
- Mozilla Hubs vs Unity
- Mozilla Hubs vs Godot Engine
- Mozilla Hubs vs DragonBones
- Mozilla Hubs vs Aseprite
- Mozilla Hubs vs Defold
- Mozilla Hubs vs CryEngine
- Mozilla Hubs vs Buildbox
- Mozilla Hubs vs libGDX
- Mozilla Hubs vs Cocos Creator
- Mozilla Hubs vs Tiled
- Mozilla Hubs vs LÖVE
- Mozilla Hubs vs MonoGame
- Mozilla Hubs vs Raylib
- Mozilla Hubs vs Ren'Py
- Mozilla Hubs vs RPG Maker MV
- Mozilla Hubs vs Spine
- Mozilla Hubs vs Stencyl
- Mozilla Hubs vs RPG Maker MZ
- Mozilla Hubs vs Meta Quest
- Mozilla Hubs vs ARCore
- Mozilla Hubs vs ARKit
- Mozilla Hubs vs Frame VR
- Mozilla Hubs vs AltspaceVR
- Mozilla Hubs vs VRChat
- Mozilla Hubs vs A-Frame
- Mozilla Hubs vs Spatial
- Mozilla Hubs vs Virbela
- Mozilla Hubs vs Bigscreen
- Mozilla Hubs vs Varjo
- Mozilla Hubs vs Virtual Desktop
- Mozilla Hubs vs vSpatial
- Mozilla Hubs vs WebXR Device API
- Mozilla Hubs vs Xreal Air
- Mozilla Hubs vs Horizon Worlds
- Mozilla Hubs vs Apple Vision Pro


