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Game Development · head to head

Cocos2d-x vs Mozilla Hubs

Cocos2d-x logo

Cocos2d-x

Game Development

Open-source, lightweight 2D game engine

From
Free
Rated
-
Mozilla Hubs logo

Mozilla Hubs

AR VR

Open-source social VR platform for the web

From
Free
Rated
-

The short version

  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
  • They diverge on capability: Cocos2d-x covers 2D rendering, Mozilla Hubs covers Browser-based VR.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Cocos2d-x and Mozilla Hubs actually diverge.

Attributes where Cocos2d-x and Mozilla Hubs differ
AttributeCocos2d-xMozilla Hubs
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, Ios, AndroidWebvr, Web, Vr, Mobile
CategoryGame DevelopmentAR VR
Founded20101998

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Particle effects
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching

Only in Mozilla Hubs

  • Browser-based VR
  • Room creation
  • Avatar system
  • Spatial audio
  • Spoke editor
  • Custom assets
  • Webhooks
  • Webvr support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot Mozilla Hubs
  • 2D gamesnot Mozilla Hubs
  • Lightweight gamesnot Mozilla Hubs
  • Cross-platform gamesnot Mozilla Hubs

Mozilla Hubs

  • VR Gamingnot Cocos2d-x
  • AR Marketingnot Cocos2d-x
  • Virtual Trainingnot Cocos2d-x
  • 3D Visualizationnot Cocos2d-x
  • Immersive Experiencesnot Cocos2d-x

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Mozilla Hubs

  • The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Mozilla Hubs

Free
  • FreeFree
    • Public rooms
    • Avatar customization
    • Screen sharing

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose Mozilla Hubs if

  • You need browser-based vr.
  • You want to start without paying.
  • You work on Webvr, Web, Vr, Mobile.
  • You also want room creation.

Questions people ask

Is Cocos2d-x or Mozilla Hubs better?
Neither clearly leads. Cocos2d-x starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or Mozilla Hubs?
Cocos2d-x starts at Free and Mozilla Hubs at Free.
Does Cocos2d-x or Mozilla Hubs run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
Can I use Cocos2d-x for free?
Both have a free tier, so you can try either at no cost before committing.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Mozilla Hubs is typically brought in for.
What can Cocos2d-x do that Mozilla Hubs cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio.
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