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Game Development · head to head

libGDX vs Mozilla Hubs

libGDX logo

libGDX

Game Development

Java-based game development framework

From
Free
Rated
-
Mozilla Hubs logo

Mozilla Hubs

AR VR

Open-source social VR platform for the web

From
Free
Rated
-

The short version

  • Each has a real cost: libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
  • They diverge on capability: libGDX covers Java language support, Mozilla Hubs covers Browser-based VR.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which libGDX and Mozilla Hubs actually diverge.

Attributes where libGDX and Mozilla Hubs differ
AttributelibGDXMozilla Hubs
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, Ios, Android, WebWebvr, Web, Vr, Mobile
CategoryGame DevelopmentAR VR
Founded20101998

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in libGDX

  • Java language support
  • Graphics rendering
  • Audio engine
  • Input handling
  • Physics integration (Box2D)
  • Particle effects
  • Animation system
  • 2D and 3D rendering

Only in Mozilla Hubs

  • Browser-based VR
  • Room creation
  • Avatar system
  • Spatial audio
  • Spoke editor
  • Custom assets
  • Webhooks
  • Webvr support

What people use each for

The jobs each tool is most often brought in to do.

libGDX

  • Writing 2D or 3D games in Java from a single codebasenot Mozilla Hubs
  • Publishing a Java game to desktop, Android, iOS and HTML5not Mozilla Hubs
  • Rapid prototyping where an opinionated engine workflow is unwantednot Mozilla Hubs

Mozilla Hubs

  • VR Gamingnot libGDX
  • AR Marketingnot libGDX
  • Virtual Trainingnot libGDX
  • 3D Visualizationnot libGDX
  • Immersive Experiencesnot libGDX

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

libGDX

  • libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
  • libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
  • libGDX ships as a framework rather than an editor, so there is no visual scene editor included

Mozilla Hubs

  • The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.

Pricing, plan by plan

libGDX

Free
  • FreeFree
    • Full framework
    • Java support
    • Cross-platform

Mozilla Hubs

Free
  • FreeFree
    • Public rooms
    • Avatar customization
    • Screen sharing

Which should you pick?

Choose libGDX if

  • You need java language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Choose Mozilla Hubs if

  • You need browser-based vr.
  • You want to start without paying.
  • You work on Webvr, Web, Vr, Mobile.
  • You also want room creation.

Questions people ask

Is libGDX or Mozilla Hubs better?
Neither clearly leads. libGDX starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, libGDX or Mozilla Hubs?
libGDX starts at Free and Mozilla Hubs at Free.
Does libGDX or Mozilla Hubs run on more platforms?
libGDX runs on Windows, Macos, Linux, Ios, Android, Web. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
Can I use libGDX for free?
Both have a free tier, so you can try either at no cost before committing.
What is libGDX best used for?
libGDX is most often used for writing 2d or 3d games in java from a single codebase, publishing a java game to desktop, android, ios and html5, rapid prototyping where an opinionated engine workflow is unwanted. Of those, writing 2d or 3d games in java from a single codebase and publishing a java game to desktop, android, ios and html5 are not what Mozilla Hubs is typically brought in for.
What can libGDX do that Mozilla Hubs cannot?
libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio.

Answered from the vendors’ own pages

libGDX: Does libGDX cost anything?

libGDX is completely free and open source, licensed under Apache 2.0. There are no pricing tiers or costs.

Source
libGDX: Can I use libGDX commercially?

Yes, libGDX's Apache 2.0 license permits commercial use at no cost. The license allows usage in both open-source and proprietary projects.

Source
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