Game Development · head to head
libGDX vs Mozilla Hubs
The short version
- Each has a real cost: libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain; Mozilla Hubs the Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
- They diverge on capability: libGDX covers Java language support, Mozilla Hubs covers Browser-based VR.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which libGDX and Mozilla Hubs actually diverge.
| Attribute | libGDX | Mozilla Hubs |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Webvr, Web, Vr, Mobile |
| Category | Game Development | AR VR |
| Founded | 2010 | 1998 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Particle effects
- Animation system
- 2D and 3D rendering
Only in Mozilla Hubs
- Browser-based VR
- Room creation
- Avatar system
- Spatial audio
- Spoke editor
- Custom assets
- Webhooks
- Webvr support
What people use each for
The jobs each tool is most often brought in to do.
libGDX
- Writing 2D or 3D games in Java from a single codebasenot Mozilla Hubs
- Publishing a Java game to desktop, Android, iOS and HTML5not Mozilla Hubs
- Rapid prototyping where an opinionated engine workflow is unwantednot Mozilla Hubs
Mozilla Hubs
- VR Gamingnot libGDX
- AR Marketingnot libGDX
- Virtual Trainingnot libGDX
- 3D Visualizationnot libGDX
- Immersive Experiencesnot libGDX
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Mozilla Hubs
- The Internet Archive's capture of Mozilla Hubs' homepage on 31 December 2022 priced the Early Access Hub at $20 USD/month for unlimited spaces, 25 online guest capacity, and 2GB asset storage; the product's own support URL now redirects to a page titled 'end-support-mozilla-hubs', indicating the service has since been discontinued.
Pricing, plan by plan
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Mozilla Hubs
Free- FreeFree
- Public rooms
- Avatar customization
- Screen sharing
Which should you pick?
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Choose Mozilla Hubs if
- You need browser-based vr.
- You want to start without paying.
- You work on Webvr, Web, Vr, Mobile.
- You also want room creation.
Questions people ask
- Is libGDX or Mozilla Hubs better?
- Neither clearly leads. libGDX starts at Free and Mozilla Hubs at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, libGDX or Mozilla Hubs?
- libGDX starts at Free and Mozilla Hubs at Free.
- Does libGDX or Mozilla Hubs run on more platforms?
- libGDX runs on Windows, Macos, Linux, Ios, Android, Web. Mozilla Hubs runs on Webvr, Web, Vr, Mobile.
- Can I use libGDX for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is libGDX best used for?
- libGDX is most often used for writing 2d or 3d games in java from a single codebase, publishing a java game to desktop, android, ios and html5, rapid prototyping where an opinionated engine workflow is unwanted. Of those, writing 2d or 3d games in java from a single codebase and publishing a java game to desktop, android, ios and html5 are not what Mozilla Hubs is typically brought in for.
- What can libGDX do that Mozilla Hubs cannot?
- libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Mozilla Hubs covers Browser-based VR, Room creation, Avatar system, Spatial audio.
Answered from the vendors’ own pages
libGDX: Does libGDX cost anything?
libGDX is completely free and open source, licensed under Apache 2.0. There are no pricing tiers or costs.
SourcelibGDX: Can I use libGDX commercially?
Yes, libGDX's Apache 2.0 license permits commercial use at no cost. The license allows usage in both open-source and proprietary projects.
SourceRelated pages
More on Mozilla Hubs
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- Mozilla Hubs vs jMonkeyEngine
- Mozilla Hubs vs LÖVE
- Mozilla Hubs vs Raylib
- Mozilla Hubs vs Cocos2d-x
- Mozilla Hubs vs Phaser
- Mozilla Hubs vs Tiled
- Mozilla Hubs vs Cocos Creator
- Mozilla Hubs vs Lumberyard
- Mozilla Hubs vs OGRE
- Mozilla Hubs vs Panda3D
- Mozilla Hubs vs Perforce Helix Core
- Mozilla Hubs vs Photon Engine
- Mozilla Hubs vs PlayCanvas
- Mozilla Hubs vs Meta Quest
- Mozilla Hubs vs ARCore
- Mozilla Hubs vs ARKit
- Mozilla Hubs vs Frame VR
- Mozilla Hubs vs AltspaceVR
- Mozilla Hubs vs VRChat
- Mozilla Hubs vs A-Frame
- Mozilla Hubs vs Spatial
- Mozilla Hubs vs Virbela
- Mozilla Hubs vs Bigscreen
- Mozilla Hubs vs Varjo
- Mozilla Hubs vs Virtual Desktop
- Mozilla Hubs vs vSpatial
- Mozilla Hubs vs WebXR Device API
- Mozilla Hubs vs Xreal Air
- Mozilla Hubs vs Horizon Worlds
- Mozilla Hubs vs Apple Vision Pro


