AR VR · head to head
A-Frame vs Immersed
The short version
- Each has a real cost: A-Frame no commercial support or SLA agreements documented; Immersed the free Starter Mode is limited to 3 virtual screens
- They diverge on capability: A-Frame covers Declarative HTML, Immersed covers Virtual monitors.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which A-Frame and Immersed actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in Immersed
- Virtual monitors
- Hand tracking
- Passthrough
- Collaboration
- Mac/Windows
- Video calls
- Keyboard tracking
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- 3D and AR/VR web experiencesnot Immersed
- WebVR applicationsnot Immersed
- WebGPU implementationsnot Immersed
- Hand-tracking interactive contentnot Immersed
Immersed
- Working with multiple virtual monitors inside a VR or mixed reality headsetnot A-Frame
- Remote co-working in a shared virtual officenot A-Frame
- Replacing physical monitors for laptop-based worknot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- No commercial support or SLA agreements documented
- No enterprise licensing options available
- Documentation and community support are primary resources
Immersed
- The free Starter Mode is limited to 3 virtual screens
- Free screen resolutions are capped at standard sizes up to 1440x900
- The free tier rotates through only 2 alternating environments each week
- The free tier's 4 collaborator private rooms and offline mode are both marked as limited time only features
- Offline mode still requires a Wi-Fi connection at startup
- Immersed Pro starts at $5.99 per month billed monthly on a pay what you want slider
- A supported headset such as Apple Vision Pro or Quest 3 must be bought separately
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
Immersed
Free- StarterFree
- Up to 3 virtual screens
- Standard resolutions (1440x900, 1366x768, 1280x1024, 1280x854, 1280x720)
- 2 rotating weekly environments
- Immersed Pro$5.99/month
- Up to 5 virtual screens
- Premium resolutions (2560x1440, 3200x1800, 3840x2160) plus all Starter resolutions
- 5 rotating weekly environments
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose Immersed if
- You need virtual monitors.
- You want to start without paying.
- You work on Vr, Quest, Pc.
- You also want hand tracking.
Questions people ask
- Is A-Frame or Immersed better?
- Neither clearly leads. A-Frame starts at Free and Immersed at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or Immersed?
- A-Frame starts at Free and Immersed at Free.
- Does A-Frame or Immersed run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Immersed runs on Vr, Quest, Pc.
- Can I use A-Frame for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is A-Frame best used for?
- A-Frame is most often used for 3d and ar/vr web experiences, webvr applications, webgpu implementations, hand-tracking interactive content. Of those, 3d and ar/vr web experiences and webvr applications are not what Immersed is typically brought in for.
- What can A-Frame do that Immersed cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Immersed covers Virtual monitors, Hand tracking, Passthrough, Collaboration.
Answered from the vendors’ own pages
A-Frame: Is A-Frame free to use?
A-Frame is a free, open-source web framework for building 3D, AR, and VR experiences. There are no licensing costs or subscription fees associated with using A-Frame.
SourceImmersed: Is there a free version of Immersed?
Yes, Immersed offers a free Starter mode with up to 3 virtual screens, standard resolutions (1440x900 to 1280x720), 2 rotating weekly environments, support for up to 4 collaborators in private rooms, and public co-working access.
SourceA-Frame: What platforms does A-Frame support?
A-Frame is cross-platform and works on VR headsets, mobile devices, and desktop computers. It supports WebVR, WebGPU, and hand tracking capabilities.
SourceImmersed: How much does Immersed Pro cost?
Immersed Pro costs $5.99/month, or you can choose annual billing for 2 months free (17% off). Pro members get up to 5 virtual screens with premium resolutions (up to 3840x2160), 5 rotating weekly environments, up to 15 collaborators, exclusive VIP co-working space, and screen sharing.
SourceA-Frame: What is the difference between A-Frame and traditional 3D development frameworks?
A-Frame uses HTML and Entity-Component architecture to simplify 3D creation. This makes building immersive experiences accessible to web developers without specialized 3D graphics expertise.
SourceRelated pages
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- Immersed vs WebXR Device API
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- Immersed vs Mozilla Hubs
- Immersed vs Babylon.js
- Immersed vs Niantic Lightship
- Immersed vs Medium by Adobe
- Immersed vs ShapesXR
- Immersed vs Snapchat AR
- Immersed vs Spatial
- Immersed vs SteamVR
- Immersed vs The Wild
- Immersed vs Tilt Brush
- Immersed vs Apple Vision Pro
- Immersed vs Spark AR Studio
- Immersed vs AltspaceVR
- Immersed vs vSpatial
- Immersed vs Glue
- Immersed vs Virbela
- Immersed vs Unity AR Foundation
- Immersed vs Masterpiece VR
- Immersed vs Frame VR
- Immersed vs MeetinVR
- Immersed vs Rec Room
- Immersed vs Horizon Worlds


