AR/VR & Metaverse · head to head
A-Frame vs Immersed
The short version
- Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; Immersed the free Starter Mode is limited to 3 virtual screens
- They diverge on capability: A-Frame covers Declarative HTML, Immersed covers Virtual monitors.
Where they differ
Only the attributes on which A-Frame and Immersed actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in Immersed
- Virtual monitors
- Hand tracking
- Passthrough
- Collaboration
- Mac/Windows
- Video calls
- Keyboard tracking
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- Virtual reality web experiencesnot Immersed
- Augmented reality applicationsnot Immersed
- 3D web visualisationsnot Immersed
- Interactive 3D content for web browsersnot Immersed
Immersed
- Working with multiple virtual monitors inside a VR or mixed reality headsetnot A-Frame
- Remote co-working in a shared virtual officenot A-Frame
- Replacing physical monitors for laptop-based worknot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation
Immersed
- The free Starter Mode is limited to 3 virtual screens
- Free screen resolutions are capped at standard sizes up to 1440x900
- The free tier rotates through only 2 alternating environments each week
- The free tier's 4 collaborator private rooms and offline mode are both marked as limited time only features
- Offline mode still requires a Wi-Fi connection at startup
- Immersed Pro starts at $5.99 per month billed monthly on a pay what you want slider
- A supported headset such as Apple Vision Pro or Quest 3 must be bought separately
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
Immersed
Free- FreeFree
- 2 virtual monitors
- Basic environments
- Solo work
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose Immersed if
- You need virtual monitors.
- You want to start without paying.
- You work on Vr, Quest, Pc.
- You also want hand tracking.
Questions people ask
- Is A-Frame or Immersed better?
- Neither clearly leads. A-Frame starts at Free and Immersed at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or Immersed?
- A-Frame starts at Free and Immersed at Free.
- Does A-Frame or Immersed run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Immersed runs on Vr, Quest, Pc.
- Can I use A-Frame for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is A-Frame best used for?
- A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what Immersed is typically brought in for.
- What can A-Frame do that Immersed cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Immersed covers Virtual monitors, Hand tracking, Passthrough, Collaboration.
Related pages
Other head to heads
- A-Frame vs ARCore
- A-Frame vs ARKit
- A-Frame vs Meta Quest
- A-Frame vs Apple Vision Pro
- A-Frame vs Unity AR Foundation
- A-Frame vs HTC Vive
- A-Frame vs 8th Wall
- A-Frame vs Lens Studio
- A-Frame vs Vuforia
- A-Frame vs Babylon.js
- A-Frame vs Microsoft HoloLens 2
- A-Frame vs Niantic Lightship
- A-Frame vs PlayStation VR2
- A-Frame vs Spark AR Studio
- A-Frame vs TikTok Effect House
- A-Frame vs Gravity Sketch
- A-Frame vs Instagram AR Effects
- A-Frame vs Magic Leap 2
- Immersed vs ARCore
- Immersed vs ARKit
- Immersed vs Meta Quest
- Immersed vs Apple Vision Pro
- Immersed vs Unity AR Foundation
- Immersed vs HTC Vive
- Immersed vs 8th Wall
- Immersed vs Lens Studio
- Immersed vs Vuforia
- Immersed vs Babylon.js
- Immersed vs Microsoft HoloLens 2
- Immersed vs Niantic Lightship
- Immersed vs PlayStation VR2
- Immersed vs Spark AR Studio
- Immersed vs TikTok Effect House
- Immersed vs Gravity Sketch
- Immersed vs Instagram AR Effects
- Immersed vs Magic Leap 2


