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AR VR · head to head

Bigscreen vs Three.js

Bigscreen logo

Bigscreen

AR VR

Watch movies and hang out in VR

From
$1019/one-time
Rated
-
Three.js logo

Three.js

AR VR

JavaScript 3D library for WebGL and WebXR

From
Free
Rated
-

The short version

  • Only Three.js has a free tier, so it costs nothing to try first.
  • Each has a real cost: Bigscreen accessory pricing not published separately; Three.js forward rendering pipeline only, no deferred rendering support
  • They diverge on capability: Bigscreen covers Virtual theaters, Three.js covers WebGL rendering.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Bigscreen and Three.js actually diverge.

Attributes where Bigscreen and Three.js differ
AttributeBigscreenThree.js
Starting price$1019/one-timeFree
Pricing modelone-timefree
Free tierNoYes
PlatformsVr, Pc, Quest, PsvrWeb, macOS, Windows, Linux, iOS, Android
Founded20142010

Identical on both: user rating (Not yet rated), category (AR VR).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Bigscreen

  • Virtual theaters
  • Social viewing
  • Desktop streaming
  • 3D movies
  • Pluto TV
  • Paramount+
  • Desktop apps
  • Vr support

Only in Three.js

  • WebGL rendering
  • Scene graph
  • Materials system
  • Animation system
  • WebXR
  • Post-processing
  • Physics
  • Loaders

What people use each for

The jobs each tool is most often brought in to do.

Bigscreen

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Three.js

  • VR Gaming
  • AR Marketing
  • Virtual Training
  • 3D Visualization
  • Immersive Experiences

Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Bigscreen

  • Accessory pricing not published separately
  • Custom-fit cushion via face scan cost not specified
  • Shipping costs vary by international destination

Three.js

  • Forward rendering pipeline only, no deferred rendering support
  • No built-in collision detection or spatial indexing, requiring external physics libraries
  • WebGL dependency means no support for non-WebGL environments

Pricing, plan by plan

Bigscreen

$1019/one-time
  • Beyond 2$1019/one-time
    • 5m Fiber Optic Cable
    • Soft Strap
    • Link Box
  • Beyond 2e$1219/one-time
    • Beyond 2 features plus
    • Eye tracking capability
    • 1-year warranty (2 years in EU)

Three.js

Free
  • FreeFree
    • Full library
    • WebXR module
    • Examples

Which should you pick?

Choose Bigscreen if

  • You need virtual theaters.
  • You work on Vr, Pc, Quest, Psvr.
  • You also want social viewing.

Choose Three.js if

  • You need webgl rendering.
  • You want to start without paying.
  • You work on Web, macOS, Windows, Linux, iOS, Android.
  • You also want scene graph.

Questions people ask

Is Bigscreen or Three.js better?
Neither clearly leads. Bigscreen starts at $1019/one-time and Three.js at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Bigscreen or Three.js?
Three.js has a free tier; the other does not. Paid plans start at $1019/one-time for Bigscreen and Free for Three.js.
Does Bigscreen or Three.js run on more platforms?
Bigscreen runs on Vr, Pc, Quest, Psvr. Three.js runs on Web, macOS, Windows, Linux, iOS, Android.
Can I use Three.js for free?
Yes. Three.js has a free tier, so you can try it without paying. Bigscreen starts at $1019/one-time.
What is Bigscreen best used for?
Bigscreen is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
What can Bigscreen do that Three.js cannot?
Bigscreen covers Virtual theaters, Social viewing, Desktop streaming, 3D movies. Three.js covers WebGL rendering, Scene graph, Materials system, Animation system.

Answered from the vendors’ own pages

Bigscreen: How much does Bigscreen Beyond 2 cost?

Bigscreen Beyond 2 starts at $1019 one-time purchase. Beyond 2e with eyetracking capability starts at $1219. Both ship in 1-3 days and include a 5m fiber optic cable, soft strap, and link box with a 1-year warranty (2 years in EU).

Source
Three.js: Is Three.js free to use?

Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.

Source
Bigscreen: What's Bigscreen's return policy?

Bigscreen offers a 14-day return policy for both Beyond 2 and Beyond 2e models. International customers cover return shipping costs for items sent back outside the home country.

Source
Three.js: Does Three.js include physics simulation?

No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.

Source
Bigscreen: What warranty does Bigscreen provide?

Both Beyond 2 and Beyond 2e include a 1-year limited warranty. European customers receive a 2-year warranty to comply with EU consumer protection requirements.

Source
Three.js: Can I use Three.js for offline development?

Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.

Source
Three.js: Does Three.js support WebXR for VR/AR?

Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.

Source
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