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Software · head to head

Aseprite vs Clickteam Fusion

Aseprite logo

Aseprite

Software

Animated sprite editor and pixel art tool

From
$19.99/once
Rated
-
C

Clickteam Fusion

Software

Professional visual game development software

From
$99/one-time
Rated
-

The short version

  • Each has a real cost: Aseprite a one-off purchase with no free tier, only a trial; Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
  • They diverge on capability: Aseprite covers Pixel art tools, Clickteam Fusion covers Visual event system.

Where they differ

Only the attributes on which Aseprite and Clickteam Fusion actually diverge.

Attributes where Aseprite and Clickteam Fusion differ
AttributeAsepriteClickteam Fusion
Starting price$19.99/once$99/one-time
Pricing modelone-timesubscription
PlatformsWindows, Macos, LinuxWindows, Macos, Linux, Ios, Android, Web
Founded20011996

Identical on both: free tier (No), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Aseprite

  • Pixel art tools
  • Animation timeline
  • Onion skinning
  • Layers
  • Tilemap editor
  • Color palettes
  • Sprite sheets
  • Scripting (Lua)

Only in Clickteam Fusion

  • Visual event system
  • Drag-and-drop interface
  • Physics engine
  • Sound and music
  • Sprite animation
  • Extensions support
  • Multi-core support
  • Fast compiler

Both cover

  • Local deployment
  • Windows support
  • Macos support
  • Linux support

What people use each for

The jobs each tool is most often brought in to do.

Aseprite

  • Pixel art creation for gamesnot Clickteam Fusion
  • Frame-by-frame sprite animationnot Clickteam Fusion
  • Exporting sprite sheets and GIFsnot Clickteam Fusion
  • Scripting repetitive export tasks through the command linenot Clickteam Fusion

Clickteam Fusion

  • 2D game developmentnot Aseprite
  • Professional gamesnot Aseprite
  • Cross-platform developmentnot Aseprite

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Aseprite

  • A one-off purchase with no free tier, only a trial
  • Deliberately narrow: a pixel art and sprite animation editor rather than a general image editor
  • The site does not state supported platforms or licence terms, which are on GitHub instead

Clickteam Fusion

  • Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam

Pricing, plan by plan

Aseprite

$19.99/once
  • License$19.99/once
    • Full feature set
    • Free updates
    • Commercial use

Clickteam Fusion

$99/one-time
  • Standard$99/one-time
    • Visual event editor
    • Desktop export
    • HTML5 export
  • Premium$199/one-time
    • All Standard features
    • Android export
    • iOS export

Which should you pick?

Choose Aseprite if

  • You need pixel art tools.
  • You work on Windows, Macos, Linux.
  • You also want animation timeline.

Choose Clickteam Fusion if

  • You need visual event system.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want drag-and-drop interface.

Questions people ask

Is Aseprite or Clickteam Fusion better?
Neither clearly leads. Aseprite starts at $19.99/once and Clickteam Fusion at $99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Aseprite or Clickteam Fusion?
Aseprite starts at $19.99/once and Clickteam Fusion at $99/one-time.
Does Aseprite or Clickteam Fusion run on more platforms?
Aseprite runs on Windows, Macos, Linux. Clickteam Fusion runs on Windows, Macos, Linux, Ios, Android, Web.
What is Aseprite best used for?
Aseprite is most often used for pixel art creation for games, frame-by-frame sprite animation, exporting sprite sheets and gifs, scripting repetitive export tasks through the command line. Of those, pixel art creation for games and frame-by-frame sprite animation are not what Clickteam Fusion is typically brought in for.
What can Aseprite do that Clickteam Fusion cannot?
Aseprite covers Pixel art tools, Animation timeline, Onion skinning, Layers. Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. Both handle Local deployment, Windows support, Macos support, Linux support.

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