Software · head to head
Aseprite vs Clickteam Fusion
C
Clickteam Fusion
Software
Professional visual game development software
- From
- $99/one-time
- Rated
- -
The short version
- Each has a real cost: Aseprite a one-off purchase with no free tier, only a trial; Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
- They diverge on capability: Aseprite covers Pixel art tools, Clickteam Fusion covers Visual event system.
Where they differ
Only the attributes on which Aseprite and Clickteam Fusion actually diverge.
| Attribute | Aseprite | Clickteam Fusion |
|---|---|---|
| Starting price | $19.99/once | $99/one-time |
| Pricing model | one-time | subscription |
| Platforms | Windows, Macos, Linux | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2001 | 1996 |
Identical on both: free tier (No), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Aseprite
- Pixel art tools
- Animation timeline
- Onion skinning
- Layers
- Tilemap editor
- Color palettes
- Sprite sheets
- Scripting (Lua)
Only in Clickteam Fusion
- Visual event system
- Drag-and-drop interface
- Physics engine
- Sound and music
- Sprite animation
- Extensions support
- Multi-core support
- Fast compiler
Both cover
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Aseprite
- Pixel art creation for gamesnot Clickteam Fusion
- Frame-by-frame sprite animationnot Clickteam Fusion
- Exporting sprite sheets and GIFsnot Clickteam Fusion
- Scripting repetitive export tasks through the command linenot Clickteam Fusion
Clickteam Fusion
- 2D game developmentnot Aseprite
- Professional gamesnot Aseprite
- Cross-platform developmentnot Aseprite
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Aseprite
- A one-off purchase with no free tier, only a trial
- Deliberately narrow: a pixel art and sprite animation editor rather than a general image editor
- The site does not state supported platforms or licence terms, which are on GitHub instead
Clickteam Fusion
- Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
Pricing, plan by plan
Aseprite
$19.99/once- License$19.99/once
- Full feature set
- Free updates
- Commercial use
Clickteam Fusion
$99/one-time- Standard$99/one-time
- Visual event editor
- Desktop export
- HTML5 export
- Premium$199/one-time
- All Standard features
- Android export
- iOS export
Which should you pick?
Choose Aseprite if
- You need pixel art tools.
- You work on Windows, Macos, Linux.
- You also want animation timeline.
Choose Clickteam Fusion if
- You need visual event system.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Questions people ask
- Is Aseprite or Clickteam Fusion better?
- Neither clearly leads. Aseprite starts at $19.99/once and Clickteam Fusion at $99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Aseprite or Clickteam Fusion?
- Aseprite starts at $19.99/once and Clickteam Fusion at $99/one-time.
- Does Aseprite or Clickteam Fusion run on more platforms?
- Aseprite runs on Windows, Macos, Linux. Clickteam Fusion runs on Windows, Macos, Linux, Ios, Android, Web.
- What is Aseprite best used for?
- Aseprite is most often used for pixel art creation for games, frame-by-frame sprite animation, exporting sprite sheets and gifs, scripting repetitive export tasks through the command line. Of those, pixel art creation for games and frame-by-frame sprite animation are not what Clickteam Fusion is typically brought in for.
- What can Aseprite do that Clickteam Fusion cannot?
- Aseprite covers Pixel art tools, Animation timeline, Onion skinning, Layers. Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. Both handle Local deployment, Windows support, Macos support, Linux support.
Related pages
More on Clickteam Fusion
Keep looking
Other head to heads
- Aseprite vs DragonBones
- Aseprite vs Unity
- Aseprite vs Godot Engine
- Aseprite vs Cascadeur
- Aseprite vs Construct 3
- Aseprite vs GameMaker Studio 2
- Aseprite vs Mixamo
- Aseprite vs Pico-8
- Aseprite vs Substance 3D Painter
- Aseprite vs Adventure Game Studio
- Aseprite vs AppGameKit
- Aseprite vs Armory3D
- Aseprite vs Bevy
- Aseprite vs Buildbox
- Aseprite vs Cocos2d-x
- Aseprite vs CryEngine
- Aseprite vs Defold
- Clickteam Fusion vs DragonBones
- Clickteam Fusion vs Unity
- Clickteam Fusion vs Godot Engine
- Clickteam Fusion vs Cascadeur
- Clickteam Fusion vs Construct 3
- Clickteam Fusion vs GameMaker Studio 2
- Clickteam Fusion vs Mixamo
- Clickteam Fusion vs Pico-8
- Clickteam Fusion vs Substance 3D Painter
- Clickteam Fusion vs Adventure Game Studio
- Clickteam Fusion vs AppGameKit
- Clickteam Fusion vs Armory3D
- Clickteam Fusion vs Bevy
- Clickteam Fusion vs Buildbox
- Clickteam Fusion vs Cocos2d-x
- Clickteam Fusion vs CryEngine
- Clickteam Fusion vs Defold

