AR VR · head to head
Bigscreen vs WebXR Device API
The short version
- Only WebXR Device API has a free tier, so it costs nothing to try first.
- Each has a real cost: Bigscreen accessory pricing not published separately; WebXR Device API safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- They diverge on capability: Bigscreen covers Virtual theaters, WebXR Device API covers VR sessions.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Bigscreen and WebXR Device API actually diverge.
| Attribute | Bigscreen | WebXR Device API |
|---|---|---|
| Starting price | $1019/one-time | Free |
| Pricing model | one-time | free |
| Free tier | No | Yes |
| Platforms | Vr, Pc, Quest, Psvr | Web, Chrome, Firefox, Edge, Samsung Internet |
| Founded | 2014 | 1994 |
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Bigscreen
- Virtual theaters
- Social viewing
- Desktop streaming
- 3D movies
- Pluto TV
- Paramount+
- Desktop apps
- Pc support
Only in WebXR Device API
- VR sessions
- AR sessions
- Input handling
- Reference spaces
- Chrome
- Firefox
- Edge
- Quest Browser
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Bigscreen
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
WebXR Device API
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Bigscreen
- Accessory pricing not published separately
- Custom-fit cushion via face scan cost not specified
- Shipping costs vary by international destination
WebXR Device API
- Safari on iOS does not support WebXR natively, limiting reach for iPhone and iPad users
- Requires compatible VR/AR hardware which limits adoption to users with VR headsets or AR-capable mobile devices
- Browser support still emerging with some features being experimental or not widely implemented across all browsers
Pricing, plan by plan
Bigscreen
$1019/one-time- Beyond 2$1019/one-time
- 5m Fiber Optic Cable
- Soft Strap
- Link Box
- Beyond 2e$1219/one-time
- Beyond 2 features plus
- Eye tracking capability
- 1-year warranty (2 years in EU)
WebXR Device API
Free- FreeFree
- Open standard
- Browser support
- Specification
Which should you pick?
Choose Bigscreen if
- You need virtual theaters.
- You work on Vr, Pc, Quest, Psvr.
- You also want social viewing.
Choose WebXR Device API if
- You need vr sessions.
- You want to start without paying.
- You work on Web, Chrome, Firefox, Edge, Samsung Internet.
- You also want ar sessions.
Questions people ask
- Is Bigscreen or WebXR Device API better?
- Neither clearly leads. Bigscreen starts at $1019/one-time and WebXR Device API at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Bigscreen or WebXR Device API?
- WebXR Device API has a free tier; the other does not. Paid plans start at $1019/one-time for Bigscreen and Free for WebXR Device API.
- Does Bigscreen or WebXR Device API run on more platforms?
- Bigscreen runs on Vr, Pc, Quest, Psvr. WebXR Device API runs on Web, Chrome, Firefox, Edge, Samsung Internet.
- Can I use WebXR Device API for free?
- Yes. WebXR Device API has a free tier, so you can try it without paying. Bigscreen starts at $1019/one-time.
- What is Bigscreen best used for?
- Bigscreen is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can Bigscreen do that WebXR Device API cannot?
- Bigscreen covers Virtual theaters, Social viewing, Desktop streaming, 3D movies. WebXR Device API covers VR sessions, AR sessions, Input handling, Reference spaces. Both handle Vr support.
Answered from the vendors’ own pages
Bigscreen: How much does Bigscreen Beyond 2 cost?
Bigscreen Beyond 2 starts at $1019 one-time purchase. Beyond 2e with eyetracking capability starts at $1219. Both ship in 1-3 days and include a 5m fiber optic cable, soft strap, and link box with a 1-year warranty (2 years in EU).
SourceWebXR Device API: What is WebXR Device API?
WebXR Device API is a W3C web standard that enables developers to build immersive virtual reality (VR), augmented reality (AR), and mixed reality experiences directly within web browsers without requiring native app installation.
SourceBigscreen: What's Bigscreen's return policy?
Bigscreen offers a 14-day return policy for both Beyond 2 and Beyond 2e models. International customers cover return shipping costs for items sent back outside the home country.
SourceWebXR Device API: Which browsers support WebXR?
WebXR is supported in Chrome (desktop and mobile), Microsoft Edge (desktop), Firefox (desktop and mobile), and Safari on mobile. Safari on iOS does not implement WebXR natively but third-party apps like 8th Wall provide workarounds.
SourceBigscreen: What warranty does Bigscreen provide?
Both Beyond 2 and Beyond 2e include a 1-year limited warranty. European customers receive a 2-year warranty to comply with EU consumer protection requirements.
SourceWebXR Device API: Is WebXR hardware-dependent?
Yes, WebXR requires compatible VR/AR hardware such as Meta Quest headsets, HTC Vive, Microsoft HoloLens, or mobile AR-capable devices, but the same code can run on different hardware through the unified API.
SourceRelated pages
More on WebXR Device API
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- Bigscreen vs vSpatial
- Bigscreen vs PlayStation VR2
- Bigscreen vs Niantic Lightship
- WebXR Device API vs Meta Quest
- WebXR Device API vs ARCore
- WebXR Device API vs ARKit
- WebXR Device API vs Rec Room
- WebXR Device API vs AltspaceVR
- WebXR Device API vs Mozilla Hubs
- WebXR Device API vs Snapchat AR
- WebXR Device API vs VRChat
- WebXR Device API vs Xreal Air
- WebXR Device API vs TikTok Effect House
- WebXR Device API vs ShapesXR
- WebXR Device API vs Spatial
- WebXR Device API vs SteamVR
- WebXR Device API vs The Wild
- WebXR Device API vs Horizon Worlds
- WebXR Device API vs Apple Vision Pro
- WebXR Device API vs A-Frame
- WebXR Device API vs Babylon.js
- WebXR Device API vs Three.js
- WebXR Device API vs 8th Wall
- WebXR Device API vs Frame VR
- WebXR Device API vs HTC Vive
- WebXR Device API vs Varjo
- WebXR Device API vs Virtual Desktop
- WebXR Device API vs vSpatial
- WebXR Device API vs PlayStation VR2
- WebXR Device API vs Niantic Lightship


