Software · head to head
ARCore vs Bigscreen
The short version
- They diverge on capability: ARCore covers Motion tracking, Bigscreen covers Virtual theaters.
Where they differ
Only the attributes on which ARCore and Bigscreen actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Unity
- Unreal
- Android Studio
- Ar support
Only in Bigscreen
- Virtual theaters
- Social viewing
- Desktop streaming
- 3D movies
- Pluto TV
- Paramount+
- Desktop apps
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
ARCore
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Bigscreen
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Bigscreen
Nothing recorded yet. See the Bigscreen review.
Pricing, plan by plan
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Bigscreen
Free- FreeFree
- Social viewing
- Private rooms
- Desktop streaming
Which should you pick?
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Choose Bigscreen if
- You need virtual theaters.
- You want to start without paying.
- You work on Vr, Pc, Quest, Psvr.
- You also want social viewing.
Questions people ask
- Is ARCore or Bigscreen better?
- Neither clearly leads. ARCore starts at Free and Bigscreen at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARCore or Bigscreen?
- ARCore starts at Free and Bigscreen at Free.
- Does ARCore or Bigscreen run on more platforms?
- ARCore runs on Android, iOS, Web. Bigscreen runs on Vr, Pc, Quest, Psvr.
- Can I use ARCore for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ARCore best used for?
- ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can ARCore do that Bigscreen cannot?
- ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. Bigscreen covers Virtual theaters, Social viewing, Desktop streaming, 3D movies.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
Source

