AR VR · head to head
ARKit vs Bigscreen
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Bigscreen accessory pricing not published separately
- They diverge on capability: ARKit covers World tracking, Bigscreen covers Virtual theaters.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which ARKit and Bigscreen actually diverge.
Identical on both: user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Bigscreen
- Virtual theaters
- Social viewing
- Desktop streaming
- 3D movies
- Pluto TV
- Paramount+
- Desktop apps
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Bigscreen
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Bigscreen
- Accessory pricing not published separately
- Custom-fit cushion via face scan cost not specified
- Shipping costs vary by international destination
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Bigscreen
$1019/one-time- Beyond 2$1019/one-time
- 5m Fiber Optic Cable
- Soft Strap
- Link Box
- Beyond 2e$1219/one-time
- Beyond 2 features plus
- Eye tracking capability
- 1-year warranty (2 years in EU)
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Bigscreen if
- You need virtual theaters.
- You work on Vr, Pc, Quest, Psvr.
- You also want social viewing.
Questions people ask
- Is ARKit or Bigscreen better?
- Neither clearly leads. ARKit starts at Free and Bigscreen at $1019/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Bigscreen?
- ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and $1019/one-time for Bigscreen.
- Does ARKit or Bigscreen run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Bigscreen runs on Vr, Pc, Quest, Psvr.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. Bigscreen starts at $1019/one-time.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can ARKit do that Bigscreen cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Bigscreen covers Virtual theaters, Social viewing, Desktop streaming, 3D movies.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceBigscreen: How much does Bigscreen Beyond 2 cost?
Bigscreen Beyond 2 starts at $1019 one-time purchase. Beyond 2e with eyetracking capability starts at $1219. Both ship in 1-3 days and include a 5m fiber optic cable, soft strap, and link box with a 1-year warranty (2 years in EU).
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceBigscreen: What's Bigscreen's return policy?
Bigscreen offers a 14-day return policy for both Beyond 2 and Beyond 2e models. International customers cover return shipping costs for items sent back outside the home country.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceBigscreen: What warranty does Bigscreen provide?
Both Beyond 2 and Beyond 2e include a 1-year limited warranty. European customers receive a 2-year warranty to comply with EU consumer protection requirements.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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- ARKit vs Vuforia
- ARKit vs A-Frame
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- ARKit vs VRChat
- ARKit vs Xreal Air
- ARKit vs ShapesXR
- ARKit vs Spatial
- ARKit vs SteamVR
- ARKit vs The Wild
- ARKit vs Horizon Worlds
- ARKit vs Apple Vision Pro
- Bigscreen vs ARCore
- Bigscreen vs Unity AR Foundation
- Bigscreen vs Niantic Lightship
- Bigscreen vs Wikitude
- Bigscreen vs Vuforia
- Bigscreen vs A-Frame
- Bigscreen vs Lens Studio
- Bigscreen vs TikTok Effect House
- Bigscreen vs Instagram AR Effects
- Bigscreen vs Virbela
- Bigscreen vs AltspaceVR
- Bigscreen vs Engage VR
- Bigscreen vs Masterpiece VR
- Bigscreen vs Medium by Adobe
- Bigscreen vs Quill
- Bigscreen vs Three.js
- Bigscreen vs Unreal Engine VR
- Bigscreen vs Meta Quest
- Bigscreen vs Rec Room
- Bigscreen vs Mozilla Hubs
- Bigscreen vs Snapchat AR
- Bigscreen vs VRChat
- Bigscreen vs Xreal Air
- Bigscreen vs ShapesXR
- Bigscreen vs Spatial
- Bigscreen vs SteamVR
- Bigscreen vs The Wild
- Bigscreen vs Horizon Worlds
- Bigscreen vs Apple Vision Pro


