AR VR · head to head
A-Frame vs AltspaceVR
The short version
- Each has a real cost: A-Frame no commercial support or SLA agreements documented; AltspaceVR shut down permanently on 10 March 2023. Microsoft closed it to concentrate on Microsoft Mesh, and altvr.com now redirects to microsoft.com
- They diverge on capability: A-Frame covers Declarative HTML, AltspaceVR covers Event hosting.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which A-Frame and AltspaceVR actually diverge.
| Attribute | A-Frame | AltspaceVR |
|---|---|---|
| Pricing model | open-source | free |
| Platforms | Web (via WebXR), VR headsets, AR-capable mobile devices | Vr, Pc, Quest |
| Founded | 2015 | 1975 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in AltspaceVR
- Event hosting
- World building
- Avatar system
- Spatial audio
- Microsoft accounts
- Streaming
- Custom content
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- 3D and AR/VR web experiencesnot AltspaceVR
- WebVR applicationsnot AltspaceVR
- WebGPU implementationsnot AltspaceVR
- Hand-tracking interactive contentnot AltspaceVR
AltspaceVR
- VR Gamingnot A-Frame
- AR Marketingnot A-Frame
- Virtual Trainingnot A-Frame
- 3D Visualizationnot A-Frame
- Immersive Experiencesnot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- No commercial support or SLA agreements documented
- No enterprise licensing options available
- Documentation and community support are primary resources
AltspaceVR
- Shut down permanently on 10 March 2023. Microsoft closed it to concentrate on Microsoft Mesh, and altvr.com now redirects to microsoft.com
- Microsoft acquired it in 2017 and the closure came alongside wider cuts, so there is no path back
- Mesh is aimed at business use rather than the consumer social VR AltspaceVR offered
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
AltspaceVR
Free- FreeFree
- Event hosting
- World creation
- Social features
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose AltspaceVR if
- You need event hosting.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want world building.
Questions people ask
- Is A-Frame or AltspaceVR better?
- Neither clearly leads. A-Frame starts at Free and AltspaceVR at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or AltspaceVR?
- A-Frame starts at Free and AltspaceVR at Free.
- Does A-Frame or AltspaceVR run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. AltspaceVR runs on Vr, Pc, Quest.
- Can I use A-Frame for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is A-Frame best used for?
- A-Frame is most often used for 3d and ar/vr web experiences, webvr applications, webgpu implementations, hand-tracking interactive content. Of those, 3d and ar/vr web experiences and webvr applications are not what AltspaceVR is typically brought in for.
- What can A-Frame do that AltspaceVR cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. AltspaceVR covers Event hosting, World building, Avatar system, Spatial audio.
Answered from the vendors’ own pages
A-Frame: Is A-Frame free to use?
A-Frame is a free, open-source web framework for building 3D, AR, and VR experiences. There are no licensing costs or subscription fees associated with using A-Frame.
SourceA-Frame: What platforms does A-Frame support?
A-Frame is cross-platform and works on VR headsets, mobile devices, and desktop computers. It supports WebVR, WebGPU, and hand tracking capabilities.
SourceA-Frame: What is the difference between A-Frame and traditional 3D development frameworks?
A-Frame uses HTML and Entity-Component architecture to simplify 3D creation. This makes building immersive experiences accessible to web developers without specialized 3D graphics expertise.
SourceRelated pages
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- A-Frame vs Horizon Worlds
- AltspaceVR vs Three.js
- AltspaceVR vs ARCore
- AltspaceVR vs ARKit
- AltspaceVR vs WebXR Device API
- AltspaceVR vs Meta Quest
- AltspaceVR vs Mozilla Hubs
- AltspaceVR vs Babylon.js
- AltspaceVR vs Niantic Lightship
- AltspaceVR vs Medium by Adobe
- AltspaceVR vs ShapesXR
- AltspaceVR vs Snapchat AR
- AltspaceVR vs Spatial
- AltspaceVR vs SteamVR
- AltspaceVR vs The Wild
- AltspaceVR vs Tilt Brush
- AltspaceVR vs Apple Vision Pro
- AltspaceVR vs Spark AR Studio
- AltspaceVR vs Engage VR
- AltspaceVR vs Virbela
- AltspaceVR vs VRChat
- AltspaceVR vs Frame VR
- AltspaceVR vs Bigscreen
- AltspaceVR vs Rec Room
- AltspaceVR vs Varjo
- AltspaceVR vs Virtual Desktop
- AltspaceVR vs Horizon Worlds


