AR/VR & Metaverse · head to head
The Wild vs ARKit

The Wild
AR/VR & Metaverse
VR collaboration for architecture and design
- From
- $50/month
- Rated
- -
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- Each has a real cost: The Wild shared VR/AR design sessions are limited to 8 simultaneous participants; ARKit iOS-only platform, not available for Android or other operating systems
- They diverge on capability: The Wild covers Design review, ARKit covers World tracking.
Where they differ
Only the attributes on which The Wild and ARKit actually diverge.
Identical on both: user rating (Not yet rated), category (AR/VR & Metaverse).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in The Wild
- Design review
- BIM integration
- Real-time collaboration
- Annotations
- Revit
- SketchUp
- Rhino
- Unity
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ios support
Both cover
- Ar support
What people use each for
The jobs each tool is most often brought in to do.
The Wild
- Remote architecture and design team collaboration and design review in VR/AR, now under Autodesk ownershipnot ARKit
ARKit
- VR Gamingnot The Wild
- AR Marketingnot The Wild
- Virtual Trainingnot The Wild
- 3D Visualizationnot The Wild
- Immersive Experiencesnot The Wild
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
The Wild
- Shared VR/AR design sessions are limited to 8 simultaneous participants
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Pricing, plan by plan
The Wild
$50/month- Professional$50/month
- Unlimited projects
- BIM integration
- Team features
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Which should you pick?
Choose The Wild if
- You need design review.
- You work on Vr, Ar, Pc, Quest.
- You also want bim integration.
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Questions people ask
- Is The Wild or ARKit better?
- Neither clearly leads. The Wild starts at $50/month and ARKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, The Wild or ARKit?
- ARKit has a free tier; the other does not. Paid plans start at $50/month for The Wild and Free for ARKit.
- Does The Wild or ARKit run on more platforms?
- The Wild runs on Vr, Ar, Pc, Quest. ARKit runs on iOS, iPadOS, macOS, visionOS.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. The Wild starts at $50/month.
- What is The Wild best used for?
- The Wild is most often used for remote architecture and design team collaboration and design review in vr/ar, now under autodesk ownership. Of those, remote architecture and design team collaboration and design review in vr/ar, now under autodesk ownership is not what ARKit is typically brought in for.
- What can The Wild do that ARKit cannot?
- The Wild covers Design review, BIM integration, Real-time collaboration, Annotations. ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Both handle Ar support.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
Other head to heads
- The Wild vs ARCore
- The Wild vs Meta Quest
- The Wild vs Apple Vision Pro
- The Wild vs Unity AR Foundation
- The Wild vs HTC Vive
- The Wild vs 8th Wall
- The Wild vs Lens Studio
- The Wild vs Vuforia
- The Wild vs A-Frame
- The Wild vs Babylon.js
- The Wild vs Microsoft HoloLens 2
- The Wild vs Niantic Lightship
- The Wild vs PlayStation VR2
- The Wild vs Spark AR Studio
- The Wild vs TikTok Effect House
- The Wild vs Gravity Sketch
- The Wild vs Instagram AR Effects
- The Wild vs Magic Leap 2
- ARKit vs ARCore
- ARKit vs Meta Quest
- ARKit vs Apple Vision Pro
- ARKit vs Unity AR Foundation
- ARKit vs HTC Vive
- ARKit vs 8th Wall
- ARKit vs Lens Studio
- ARKit vs Vuforia
- ARKit vs A-Frame
- ARKit vs Babylon.js
- ARKit vs Microsoft HoloLens 2
- ARKit vs Niantic Lightship
- ARKit vs PlayStation VR2
- ARKit vs Spark AR Studio
- ARKit vs TikTok Effect House
- ARKit vs Gravity Sketch
- ARKit vs Instagram AR Effects
- ARKit vs Magic Leap 2

