Softwr

AR/VR & Metaverse · head to head

The Wild vs ARKit

The Wild logo

The Wild

AR/VR & Metaverse

VR collaboration for architecture and design

From
$50/month
Rated
-
ARKit logo

ARKit

AR/VR & Metaverse

Apple's framework for iOS AR development

From
Free
Rated
-

The short version

  • Only ARKit has a free tier, so it costs nothing to try first.
  • Each has a real cost: The Wild shared VR/AR design sessions are limited to 8 simultaneous participants; ARKit iOS-only platform, not available for Android or other operating systems
  • They diverge on capability: The Wild covers Design review, ARKit covers World tracking.

Where they differ

Only the attributes on which The Wild and ARKit actually diverge.

Attributes where The Wild and ARKit differ
AttributeThe WildARKit
Starting price$50/monthFree
Pricing modelsubscriptionfree
Free tierNoYes
PlatformsVr, Ar, Pc, QuestiOS, iPadOS, macOS, visionOS
Founded20161976

Identical on both: user rating (Not yet rated), category (AR/VR & Metaverse).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in The Wild

  • Design review
  • BIM integration
  • Real-time collaboration
  • Annotations
  • Revit
  • SketchUp
  • Rhino
  • Unity

Only in ARKit

  • World tracking
  • Face tracking
  • Body tracking
  • LiDAR support
  • RealityKit
  • Reality Composer
  • SceneKit
  • Ios support

Both cover

  • Ar support

What people use each for

The jobs each tool is most often brought in to do.

The Wild

  • Remote architecture and design team collaboration and design review in VR/AR, now under Autodesk ownershipnot ARKit

ARKit

  • VR Gamingnot The Wild
  • AR Marketingnot The Wild
  • Virtual Trainingnot The Wild
  • 3D Visualizationnot The Wild
  • Immersive Experiencesnot The Wild

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

The Wild

  • Shared VR/AR design sessions are limited to 8 simultaneous participants

ARKit

  • iOS-only platform, not available for Android or other operating systems
  • Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
  • Cannot handle very fast motion capture
  • Accuracy varies with lighting conditions and surface characteristics
  • Requires iOS 11 or later and specific device hardware

Pricing, plan by plan

The Wild

$50/month
  • Professional$50/month
    • Unlimited projects
    • BIM integration
    • Team features

ARKit

Free
  • FreeFree
    • Full SDK
    • Documentation
    • Sample code

Which should you pick?

Choose The Wild if

  • You need design review.
  • You work on Vr, Ar, Pc, Quest.
  • You also want bim integration.

Choose ARKit if

  • You need world tracking.
  • You want to start without paying.
  • You work on iOS, iPadOS, macOS, visionOS.
  • You also want face tracking.

Questions people ask

Is The Wild or ARKit better?
Neither clearly leads. The Wild starts at $50/month and ARKit at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, The Wild or ARKit?
ARKit has a free tier; the other does not. Paid plans start at $50/month for The Wild and Free for ARKit.
Does The Wild or ARKit run on more platforms?
The Wild runs on Vr, Ar, Pc, Quest. ARKit runs on iOS, iPadOS, macOS, visionOS.
Can I use ARKit for free?
Yes. ARKit has a free tier, so you can try it without paying. The Wild starts at $50/month.
What is The Wild best used for?
The Wild is most often used for remote architecture and design team collaboration and design review in vr/ar, now under autodesk ownership. Of those, remote architecture and design team collaboration and design review in vr/ar, now under autodesk ownership is not what ARKit is typically brought in for.
What can The Wild do that ARKit cannot?
The Wild covers Design review, BIM integration, Real-time collaboration, Annotations. ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Both handle Ar support.

Answered from the vendors’ own pages

ARKit: Is ARKit free to use?

Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.

Source
ARKit: What iOS devices support ARKit?

ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.

Source
ARKit: Can ARKit work offline?

ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.

Source
ARKit: Does ARKit integrate with game engines?

Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.

Source
ARKit: What are ARKit's limitations with location-based AR?

ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.

Source

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