Software · head to head
ARKit vs Virtual Desktop
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Virtual Desktop requires 5 GHz Wi-Fi connection for optimal performance
- They diverge on capability: ARKit covers World tracking, Virtual Desktop covers Wireless PC VR.
Where they differ
Only the attributes on which ARKit and Virtual Desktop actually diverge.
| Attribute | ARKit | Virtual Desktop |
|---|---|---|
| Starting price | Free | $19.99/one-time |
| Pricing model | free | one-time |
| Free tier | Yes | No |
| Platforms | iOS, iPadOS, macOS, visionOS | Meta Quest, Pico, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Galaxy XR |
| Founded | 1976 | 2016 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Virtual Desktop
- Wireless PC VR
- Desktop streaming
- Virtual environments
- Low latency
- SteamVR
- Oculus PC
- Windows desktop
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gamingnot Virtual Desktop
- AR Marketingnot Virtual Desktop
- Virtual Trainingnot Virtual Desktop
- 3D Visualizationnot Virtual Desktop
- Immersive Experiencesnot Virtual Desktop
Virtual Desktop
- Streaming PC desktop to VR headsetsnot ARKit
- Playing games in virtual cinema environmentnot ARKit
- Watching movies on giant virtual screensnot ARKit
- Browsing web content in VRnot ARKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Virtual Desktop
- Requires 5 GHz Wi-Fi connection for optimal performance
- VR-ready GPU needed for high-quality game streaming
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Virtual Desktop
$19.99/one-time- Virtual Desktop$19.99/one-time
- PC streaming
- VR gaming
- Virtual screens
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Virtual Desktop if
- You need wireless pc vr.
- You work on Meta Quest, Pico, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Galaxy XR.
- You also want desktop streaming.
Questions people ask
- Is ARKit or Virtual Desktop better?
- Neither clearly leads. ARKit starts at Free and Virtual Desktop at $19.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Virtual Desktop?
- ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and $19.99/one-time for Virtual Desktop.
- Does ARKit or Virtual Desktop run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Virtual Desktop runs on Meta Quest, Pico, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Galaxy XR.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. Virtual Desktop starts at $19.99/one-time.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Virtual Desktop is typically brought in for.
- What can ARKit do that Virtual Desktop cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Virtual Desktop covers Wireless PC VR, Desktop streaming, Virtual environments, Low latency.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
More on Virtual Desktop
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