Software · head to head
Frame VR vs Quill
The short version
- Only Frame VR has a free tier, so it costs nothing to try first.
- They diverge on capability: Frame VR covers Browser-based VR, Quill covers VR illustration.
Where they differ
Only the attributes on which Frame VR and Quill actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Frame VR
- Browser-based VR
- 3D presentations
- Collaboration
- Events
- 3D model import
- Screen sharing
- Streaming
- Webvr support
Only in Quill
- VR illustration
- Animation timeline
- Layers
- Brushes
- FBX export
- Video export
- Alembic
- Quest support
Both cover
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Frame VR
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Quill
- VR Gaming
- AR Marketing
- Virtual Training
- 3D Visualization
- Immersive Experiences
Both are used for vr gaming, ar marketing, virtual training, 3d visualization, immersive experiences, on those jobs the choice comes down to price and fit rather than capability.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Frame VR
Nothing recorded yet. See the Frame VR review.
Quill
- quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.
Pricing, plan by plan
Frame VR
Free- FreeFree
- 1 frame
- 10 visitors
- Basic features
Quill
$24.99/one-time- Quill$24.99/one-time
- VR illustration
- Animation
- Export
Which should you pick?
Choose Frame VR if
- You need browser-based vr.
- You want to start without paying.
- You work on Webvr, Web, Vr, Mobile.
- You also want 3d presentations.
Choose Quill if
- You need vr illustration.
- You work on Vr, Quest.
- You also want animation timeline.
Questions people ask
- Is Frame VR or Quill better?
- Neither clearly leads. Frame VR starts at Free and Quill at $24.99/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Frame VR or Quill?
- Frame VR has a free tier; the other does not. Paid plans start at Free for Frame VR and $24.99/one-time for Quill.
- Does Frame VR or Quill run on more platforms?
- Frame VR runs on Webvr, Web, Vr, Mobile. Quill runs on Vr, Quest.
- Can I use Frame VR for free?
- Yes. Frame VR has a free tier, so you can try it without paying. Quill starts at $24.99/one-time.
- What is Frame VR best used for?
- Frame VR is most often used for vr gaming, ar marketing, virtual training, 3d visualization.
- What can Frame VR do that Quill cannot?
- Frame VR covers Browser-based VR, 3D presentations, Collaboration, Events. Quill covers VR illustration, Animation timeline, Layers, Brushes. Both handle Vr support.
Related pages
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