Softwr

Software · head to head

Phaser vs DragonBones

Phaser logo

Phaser

Software

Fast, free, and fun open source framework for Canvas and WebGL

From
Free
Rated
-
D

DragonBones

Software

Free 2D skeletal animation solution

From
Free
Rated
-

The short version

  • Each has a real cost: Phaser the Phaser framework is open source but Phaser Editor is a commercial product at $12 per month; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
  • They diverge on capability: Phaser covers Canvas and WebGL rendering, DragonBones covers Skeletal animation.

Where they differ

Only the attributes on which Phaser and DragonBones actually diverge.

Attributes where Phaser and DragonBones differ
AttributePhaserDragonBones
Pricing modelfreeopen-source
PlatformsWeb, Ios, AndroidEgret, PixiJS, Phaser, Hilo, Cocos Creator
Founded20132014

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Phaser

  • Canvas and WebGL rendering
  • Physics engine (Arcade)
  • Input handling
  • Animation system
  • Audio support
  • Particle effects
  • Tilemaps
  • Event system

Only in DragonBones

  • Skeletal animation
  • Mesh deformation
  • IK system
  • Texture atlas
  • Animation blending
  • Bone constraints
  • FFD
  • Multi-resolution

Both cover

  • JavaScript language support
  • TypeScript language support

What people use each for

The jobs each tool is most often brought in to do.

Phaser

  • Building 2D HTML5 games that run in the browsernot DragonBones
  • Rapid browser game prototyping with a code editor, tilemap and atlas toolsnot DragonBones
  • Publishing web games with one click hostingnot DragonBones

DragonBones

  • 2D skeletal animation for JavaScript and TypeScript game enginesnot Phaser
  • Cross-engine animation library for indie game developmentnot Phaser
  • Animation creation with LoongBones editornot Phaser

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Phaser

  • The Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
  • Phaser Editor stops working when the licence expires
  • No free trial of Phaser Editor is offered
  • AI tools in the free Phaser suite require purchasing credits
  • SSO through Google Workspace, private support and Editor source code availability are Enterprise only, which is custom priced and requires contacting sales
  • No educational discounts are offered
  • Subscription cancellations are not refunded pro rata

DragonBones

  • JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)

Pricing, plan by plan

Phaser

Free
  • FreeFree
    • Full source code
    • Community support
    • Game examples

DragonBones

Free

No published plan breakdown. See the DragonBones review.

Which should you pick?

Choose Phaser if

  • You need canvas and webgl rendering.
  • You want to start without paying.
  • You work on Web, Ios, Android.
  • You also want physics engine (arcade).

Choose DragonBones if

  • You need skeletal animation.
  • You want to start without paying.
  • You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
  • You also want mesh deformation.

Questions people ask

Is Phaser or DragonBones better?
Neither clearly leads. Phaser starts at Free and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Phaser or DragonBones?
Phaser starts at Free and DragonBones at Free.
Does Phaser or DragonBones run on more platforms?
Phaser runs on Web, Ios, Android. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
Can I use Phaser for free?
Both have a free tier, so you can try either at no cost before committing.
What is Phaser best used for?
Phaser is most often used for building 2d html5 games that run in the browser, rapid browser game prototyping with a code editor, tilemap and atlas tools, publishing web games with one click hosting. Of those, building 2d html5 games that run in the browser and rapid browser game prototyping with a code editor, tilemap and atlas tools are not what DragonBones is typically brought in for.
What can Phaser do that DragonBones cannot?
Phaser covers Canvas and WebGL rendering, Physics engine (Arcade), Input handling, Animation system. DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Both handle JavaScript language support, TypeScript language support.

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