Software · head to head
DragonBones vs Pygame
The short version
- Each has a real cost: DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator); Pygame licensed under GNU LGPL v2.1, free to use even in closed-source and commercial games, no paid tier
- They diverge on capability: DragonBones covers Skeletal animation, Pygame covers Graphics rendering.
Where they differ
Only the attributes on which DragonBones and Pygame actually diverge.
| Attribute | DragonBones | Pygame |
|---|---|---|
| Pricing model | open-source | free |
| Platforms | Egret, PixiJS, Phaser, Hilo, Cocos Creator | Windows, Macos, Linux, Android |
| Founded | 2014 | 2000 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Only in Pygame
- Graphics rendering
- Audio playback
- Input handling
- Sprite system
- Collision detection
- Font rendering
- Animation support
- Event system
Both cover
- Local deployment
- Windows support
- Macos support
What people use each for
The jobs each tool is most often brought in to do.
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Pygame
- Cross-engine animation library for indie game developmentnot Pygame
- Animation creation with LoongBones editornot Pygame
Pygame
- 2D game developmentnot DragonBones
- Game prototypingnot DragonBones
- Educational gamesnot DragonBones
- Learning game developmentnot DragonBones
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Pygame
- Licensed under GNU LGPL v2.1, free to use even in closed-source and commercial games, no paid tier
Pricing, plan by plan
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Pygame
Free- FreeFree
- Full library
- Python support
- Graphics rendering
Which should you pick?
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Choose Pygame if
- You need graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Android.
- You also want audio playback.
Questions people ask
- Is DragonBones or Pygame better?
- Neither clearly leads. DragonBones starts at Free and Pygame at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, DragonBones or Pygame?
- DragonBones starts at Free and Pygame at Free.
- Does DragonBones or Pygame run on more platforms?
- DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator. Pygame runs on Windows, Macos, Linux, Android.
- Can I use DragonBones for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is DragonBones best used for?
- DragonBones is most often used for 2d skeletal animation for javascript and typescript game engines, cross-engine animation library for indie game development, animation creation with loongbones editor. Of those, 2d skeletal animation for javascript and typescript game engines and cross-engine animation library for indie game development are not what Pygame is typically brought in for.
- What can DragonBones do that Pygame cannot?
- DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Pygame covers Graphics rendering, Audio playback, Input handling, Sprite system. Both handle Local deployment, Windows support, Macos support.
Related pages
More on DragonBones
Keep looking
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