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Game Development · head to head

CryEngine vs libGDX

CryEngine logo

CryEngine

Game Development

Build worlds, break limits. Professional game development engine.

From
Free
Rated
-
libGDX logo

libGDX

Game Development

Java-based game development framework

From
Free
Rated
-

The short version

  • Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • They diverge on capability: CryEngine covers Advanced graphics, libGDX covers Java language support.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which CryEngine and libGDX actually diverge.

Attributes where CryEngine and libGDX differ
AttributeCryEnginelibGDX
PlatformsWindows, Playstation, Xbox, LinuxWindows, Macos, Linux, Ios, Android, Web
Founded19992010

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in CryEngine

  • Advanced graphics
  • Physics engine
  • AI system
  • Animation tools
  • Flow Graph visual scripting
  • C++ and Lua support
  • Entity component system
  • Sandbox editor

Only in libGDX

  • Java language support
  • Graphics rendering
  • Audio engine
  • Input handling
  • Physics integration (Box2D)
  • Particle effects
  • Animation system
  • 2D and 3D rendering

Both cover

  • Local deployment
  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

CryEngine

  • Game engine for indie and professional game developmentnot libGDX
  • Real-time 3D rendering and visualizationnot libGDX
  • VR and immersive experience creationnot libGDX
  • Environmental and industrial simulationnot libGDX

libGDX

  • Writing 2D or 3D games in Java from a single codebasenot CryEngine
  • Publishing a Java game to desktop, Android, iOS and HTML5not CryEngine
  • Rapid prototyping where an opinionated engine workflow is unwantednot CryEngine

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

CryEngine

  • A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
  • Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
  • Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
  • The licence forbids combining CRYENGINE with code from other game engine providers
  • Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
  • Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
  • Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE

libGDX

  • libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
  • Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
  • libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
  • libGDX ships as a framework rather than an editor, so there is no visual scene editor included

Pricing, plan by plan

CryEngine

Free
  • Free CRYENGINEFree
    • Free download and use in development
    • 5% royalty on revenue after shipping
    • First $5,000 annual revenue per project royalty-free

libGDX

Free
  • FreeFree
    • Full framework
    • Java support
    • Cross-platform

Which should you pick?

Choose CryEngine if

  • You need advanced graphics.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want physics engine.

Choose libGDX if

  • You need java language support.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android, Web.
  • You also want graphics rendering.

Questions people ask

Is CryEngine or libGDX better?
Neither clearly leads. CryEngine starts at Free and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, CryEngine or libGDX?
CryEngine starts at Free and libGDX at Free.
Does CryEngine or libGDX run on more platforms?
CryEngine runs on Windows, Playstation, Xbox, Linux. libGDX runs on Windows, Macos, Linux, Ios, Android, Web.
Can I use CryEngine for free?
Both have a free tier, so you can try either at no cost before committing.
What is CryEngine best used for?
CryEngine is most often used for game engine for indie and professional game development, real-time 3d rendering and visualization, vr and immersive experience creation, environmental and industrial simulation. Of those, game engine for indie and professional game development and real-time 3d rendering and visualization are not what libGDX is typically brought in for.
What can CryEngine do that libGDX cannot?
CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Local deployment, Windows support.

Answered from the vendors’ own pages

CryEngine: Does CRYENGINE have a free version?

Yes, CRYENGINE is free to download and use for development. When you ship a project, a 5% royalty applies to revenue, but the first $5,000 annual revenue per project is royalty-free.

Source
libGDX: Does libGDX cost anything?

libGDX is completely free and open source, licensed under Apache 2.0. There are no pricing tiers or costs.

Source
CryEngine: How much does CRYENGINE cost after launch?

CRYENGINE charges 5% royalty on revenue after your project ships. The first $5,000 in annual revenue per project is royalty-free; royalties apply only to revenue above that threshold.

Source
libGDX: Can I use libGDX commercially?

Yes, libGDX's Apache 2.0 license permits commercial use at no cost. The license allows usage in both open-source and proprietary projects.

Source
CryEngine: What does CRYENGINE free tier include?

Free CRYENGINE access includes full source code, all engine features, and access to all supported platforms. No payment required for development; only per-revenue royalties apply after shipping.

Source
CryEngine: Does CRYENGINE offer custom enterprise licensing?

Yes, CRYENGINE offers custom-tailored enterprise licensing built around individual needs. Specific pricing is not disclosed and requires contacting the vendor.

Source
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