Game Development · head to head
Clickteam Fusion vs libGDX
Clickteam Fusion
Game Development
Professional visual game development software
- From
- $99/one-time
- Rated
- -
The short version
- Only libGDX has a free tier, so it costs nothing to try first.
- Each has a real cost: Clickteam Fusion listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam; libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- They diverge on capability: Clickteam Fusion covers Visual event system, libGDX covers Java language support.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Clickteam Fusion and libGDX actually diverge.
| Attribute | Clickteam Fusion | libGDX |
|---|---|---|
| Starting price | $99/one-time | Free |
| Pricing model | subscription | free |
| Free tier | No | Yes |
| Founded | 1996 | 2010 |
Identical on both: platforms (Windows, Macos, Linux, Ios, Android, Web), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Clickteam Fusion
- Visual event system
- Drag-and-drop interface
- Physics engine
- Sound and music
- Sprite animation
- Extensions support
- Multi-core support
- Fast compiler
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Particle effects
- Animation system
- 2D and 3D rendering
Both cover
- Local deployment
- Web deployment
- Mobile deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Clickteam Fusion
- 2D game developmentnot libGDX
- Professional gamesnot libGDX
- Cross-platform developmentnot libGDX
libGDX
- Writing 2D or 3D games in Java from a single codebasenot Clickteam Fusion
- Publishing a Java game to desktop, Android, iOS and HTML5not Clickteam Fusion
- Rapid prototyping where an opinionated engine workflow is unwantednot Clickteam Fusion
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Clickteam Fusion
- Listed on Steam, the vendor's own storefront, at $99.99 for a perpetual licence of Clickteam Fusion 2.5, published directly by Clickteam
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Pricing, plan by plan
Clickteam Fusion
$99/one-time- Standard$99/one-time
- Visual event editor
- Desktop export
- HTML5 export
- Premium$199/one-time
- All Standard features
- Android export
- iOS export
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Which should you pick?
Choose Clickteam Fusion if
- You need visual event system.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop interface.
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Questions people ask
- Is Clickteam Fusion or libGDX better?
- Neither clearly leads. Clickteam Fusion starts at $99/one-time and libGDX at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Clickteam Fusion or libGDX?
- libGDX has a free tier; the other does not. Paid plans start at $99/one-time for Clickteam Fusion and Free for libGDX.
- Does Clickteam Fusion or libGDX run on more platforms?
- Both run on Windows, Macos, Linux, Ios, Android, Web, so platform support will not decide this one for you.
- Can I use libGDX for free?
- Yes. libGDX has a free tier, so you can try it without paying. Clickteam Fusion starts at $99/one-time.
- What is Clickteam Fusion best used for?
- Clickteam Fusion is most often used for 2d game development, professional games, cross-platform development. Of those, 2d game development and professional games are not what libGDX is typically brought in for.
- What can Clickteam Fusion do that libGDX cannot?
- Clickteam Fusion covers Visual event system, Drag-and-drop interface, Physics engine, Sound and music. libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Both handle Local deployment, Web deployment, Mobile deployment, Windows support.
Answered from the vendors’ own pages
Clickteam Fusion: Is there a free version of Clickteam Fusion?
Yes, Clickteam Fusion 2.5 Free Edition is available for download. The paid version offers additional features and capabilities.
SourcelibGDX: Does libGDX cost anything?
libGDX is completely free and open source, licensed under Apache 2.0. There are no pricing tiers or costs.
SourceClickteam Fusion: What versions of Clickteam Fusion are available?
Clickteam offers Fusion 2.5 in Free Edition, standard edition, and Developer edition, as well as previous versions like Multimedia Fusion 2 and The Games Factory 2.
SourcelibGDX: Can I use libGDX commercially?
Yes, libGDX's Apache 2.0 license permits commercial use at no cost. The license allows usage in both open-source and proprietary projects.
SourceClickteam Fusion: What platforms can games made with Clickteam Fusion run on?
Clickteam Fusion supports multiple platforms with export modules for iOS, Android, HTML5, and Mac.
SourceClickteam Fusion: Where can I find additional resources for Clickteam Fusion?
Clickteam provides tutorials, extensions, SDKs, and a community for support. You can also purchase additional graphics, sounds, and assets through their Asset Store.
SourceRelated pages
More on Clickteam Fusion
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- libGDX vs DragonBones
- libGDX vs Aseprite
- libGDX vs Godot Engine
- libGDX vs Unity
- libGDX vs CryEngine
- libGDX vs Stencyl
- libGDX vs FMOD
- libGDX vs O3DE
- libGDX vs Spine
- libGDX vs Wwise
- libGDX vs Construct 3
- libGDX vs GDevelop
- libGDX vs Lumberyard
- libGDX vs MonoGame
- libGDX vs OGRE
- libGDX vs Panda3D
- libGDX vs Perforce Helix Core
- libGDX vs jMonkeyEngine
- libGDX vs LÖVE
- libGDX vs Raylib
- libGDX vs Cocos2d-x
- libGDX vs Phaser
- libGDX vs Tiled
- libGDX vs Cocos Creator
- libGDX vs Photon Engine
- libGDX vs PlayCanvas

