AR VR · head to head
Babylon.js vs Glue
The short version
- Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; Glue glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Glue covers VR meetings.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Babylon.js and Glue actually diverge.
| Attribute | Babylon.js | Glue |
|---|---|---|
| Pricing model | Unknown | freemium |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | Vr, Pc, Quest |
| Founded | 1975 | 2017 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (AR VR).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in Glue
- VR meetings
- Realistic avatars
- Spatial tools
- 3D visualization
- Microsoft 365
- Slack
- Enterprise SSO
- Vr support
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Glue
- Cross-platform 3D development with native runtime and React Native supportnot Glue
Glue
- Virtual reality team collaboration spaces for distributed teamsnot Babylon.js
- Immersive training and workshops in shared 3D environmentsnot Babylon.js
- Reviewing 3D content together in VRnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
Glue
- Glue has been acquired, and the pricing page carries a Glue Has Been Acquired notice
- The free tier is limited to 10 team members, 10 team spaces, 30 minutes of session time per session and 2GB of team file storage
- Professional is EUR 50 per user per month billed yearly and EUR 60 per user per month billed monthly
- Single sign on, service level agreement, priority support and premium onboarding are Enterprise only
- Branded and custom team spaces and custom hosting options are Enterprise only
- Browser only sessions are an Enterprise feature
- Enterprise pricing is not published and requires contacting sales
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
Glue
Free- FreeFree
- 10 team members
- 10 team spaces
- 30-minute session limit per session
- Professional$50/month
- All free tier features
- Unlimited team spaces
- Unlimited session time
- Enterprise$null/custom
- All Professional features
- Branded and custom spaces
- Customized hosting
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose Glue if
- You need vr meetings.
- You want to start without paying.
- You work on Vr, Pc, Quest.
- You also want realistic avatars.
Questions people ask
- Is Babylon.js or Glue better?
- Neither clearly leads. Babylon.js starts at Free and Glue at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or Glue?
- Babylon.js starts at Free and Glue at Free.
- Does Babylon.js or Glue run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Glue runs on Vr, Pc, Quest.
- Can I use Babylon.js for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Glue is typically brought in for.
- What can Babylon.js do that Glue cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Glue covers VR meetings, Realistic avatars, Spatial tools, 3D visualization.
Answered from the vendors’ own pages
Babylon.js: Is Babylon.js free to use?
Yes, Babylon.js is completely free. It is an open-source web rendering engine licensed under the Apache 2.0 license, which is permissive and does not restrict usage.
SourceGlue: How much does Glue cost?
Glue Free plan is €0 per month. Professional plan is €50 per user per month when billed annually or €60 per user per month for monthly billing. Enterprise plan requires custom pricing.
SourceBabylon.js: Can I use Babylon.js for commercial purposes?
Yes, the Apache 2.0 license permits free use for commercial purposes. You can use, modify, and distribute Babylon.js in commercial applications as long as you include a copy of the license and provide notice of significant changes.
SourceGlue: Is Glue free for team collaboration?
Glue offers a free tier supporting 10 team members, 10 team spaces, and 2 GB storage with 30-minute session limits.
SourceBabylon.js: Is there any paid support or commercial version of Babylon.js?
Babylon.js is open source with no paid tiers or commercial version. Community support is available through GitHub and documentation, but there are no official paid support contracts offered.
SourceGlue: What does the Professional plan include?
Professional plan at €50 per user per month (annual billing) includes unlimited team spaces, unlimited session time, and unlimited file storage.
SourceRelated pages
Other head to heads
- Babylon.js vs Three.js
- Babylon.js vs WebXR Device API
- Babylon.js vs ARCore
- Babylon.js vs ARKit
- Babylon.js vs Meta Quest
- Babylon.js vs A-Frame
- Babylon.js vs Unreal Engine VR
- Babylon.js vs Mozilla Hubs
- Babylon.js vs Lens Studio
- Babylon.js vs Varjo
- Babylon.js vs Virtual Desktop
- Babylon.js vs VRChat
- Babylon.js vs vSpatial
- Babylon.js vs Xreal Air
- Babylon.js vs Tilt Brush
- Babylon.js vs Apple Vision Pro
- Babylon.js vs Spark AR Studio
- Babylon.js vs MeetinVR
- Babylon.js vs Frame VR
- Babylon.js vs Spatial
- Babylon.js vs The Wild
- Babylon.js vs Virbela
- Babylon.js vs Immersed
- Babylon.js vs Masterpiece VR
- Babylon.js vs Gravity Sketch
- Babylon.js vs Magic Leap 2
- Babylon.js vs Medium by Adobe
- Babylon.js vs Quill
- Babylon.js vs Instagram AR Effects
- Glue vs Three.js
- Glue vs WebXR Device API
- Glue vs ARCore
- Glue vs ARKit
- Glue vs Meta Quest
- Glue vs A-Frame
- Glue vs Unreal Engine VR
- Glue vs Mozilla Hubs
- Glue vs Lens Studio
- Glue vs Varjo
- Glue vs Virtual Desktop
- Glue vs VRChat
- Glue vs vSpatial
- Glue vs Xreal Air
- Glue vs Tilt Brush
- Glue vs Apple Vision Pro
- Glue vs Spark AR Studio
- Glue vs MeetinVR
- Glue vs Frame VR
- Glue vs Spatial
- Glue vs The Wild
- Glue vs Virbela
- Glue vs Immersed
- Glue vs Masterpiece VR
- Glue vs Gravity Sketch
- Glue vs Magic Leap 2
- Glue vs Medium by Adobe
- Glue vs Quill
- Glue vs Instagram AR Effects


