Software · head to head
Babylon.js vs Gravity Sketch
The short version
- Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; Gravity Sketch free plan limited to 150MB cloud storage and 3 simultaneous users per room
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Gravity Sketch covers VR design.
Where they differ
Only the attributes on which Babylon.js and Gravity Sketch actually diverge.
| Attribute | Babylon.js | Gravity Sketch |
|---|---|---|
| Pricing model | Unknown | freemium |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | VR (Meta Quest, Steam, Web) |
| Founded | 1975 | 2014 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in Gravity Sketch
- VR design
- Desktop app
- Surface modeling
- Collaboration
- Import/export
- Presentation mode
- Rhino
- Alias
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Gravity Sketch
- Cross-platform 3D development with native runtime and React Native supportnot Gravity Sketch
Gravity Sketch
- Spatial 3D design and conceptualisation in VRnot Babylon.js
- Collaborative product design sessionsnot Babylon.js
- Conceptual model generationnot Babylon.js
- Engineering and design team collaboration in immersive environmentnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
Gravity Sketch
- Free plan limited to 150MB cloud storage and 3 simultaneous users per room
- File format support limited to OBJ and STL on free plan; other formats require paid plan
- Evaluation tools (surface contours, viewpoints, section tool) not available on free tier
- VR access requires Meta Quest, Steam, or web app; limited to specific platforms
- Data localisation only available on Enterprise plan
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
Gravity Sketch
FreeNo published plan breakdown. See the Gravity Sketch review.
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose Gravity Sketch if
- You need vr design.
- You want to start without paying.
- You work on VR (Meta Quest, Steam, Web).
- You also want desktop app.
Questions people ask
- Is Babylon.js or Gravity Sketch better?
- Neither clearly leads. Babylon.js starts at Free and Gravity Sketch at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or Gravity Sketch?
- Babylon.js starts at Free and Gravity Sketch at Free.
- Does Babylon.js or Gravity Sketch run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Gravity Sketch runs on VR (Meta Quest, Steam, Web).
- Can I use Babylon.js for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Gravity Sketch is typically brought in for.
- What can Babylon.js do that Gravity Sketch cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Gravity Sketch covers VR design, Desktop app, Surface modeling, Collaboration.
Related pages
More on Gravity Sketch
Keep looking
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